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Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer

gameworldobserver.com Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer

Former Square Enix executive Jacob Navok has shared his thoughts on less-than-expected sales of the latest Final Fantasy games. He also tried to explain why people mistakenly think that the Japanese publisher is simply setting unrealistic goals for its products.

Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer
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  • Navok noted that if a game costs $100 million to make over five years, it has to beat what the company could have returned investing a similar amount in the stock market over the same period. “For the 5 years prior to Feb 2024, the stock market averaged a rate of return of 14.5%. Investing that $100m in the stock market would net you a return of $201m, so this is our ROI baseline,” he explained.

    This is why capitalism ruins everything. So it's not even about making art that is profitable, it's about beating out other investment opportunities that someone could have chosen, even if it meant the art didn't get made.

    That is so ass-backwards.

    Investment should be about wanting to grow a company whose products you believe in, both to see returns when those products perform well, but also to enjoy the future products.

    Someone whose attitude is "I don't care about your products at all, I just care about cash ROI" will turn around and short your stock and disparage you, if they think it'll net them more money. In other words, they won't actually look out for the best interests of the company, and will always be looking out for opportunities to plunder the business for more profit.

    And this is supposed to create a healthy market for goods? Please.

    "The free market makes goods compete to see what customers prefer." Apparently not.

    Apparently it creates a situation where the products can be profitable and amazing and well-loved, but a bunch of wealthy assholes who don't care about the products at all can decide the company isn't up to their standards, and punish or kill it.

    There was another post here on Beehaw about housing costs, where someone noted that "voting with your wallet" doesn't work because wealthy people can "out-vote" you, on a level that even collectively you can't compete with, and this really illustrates their point well.

    Late edit:

    I think it bears saying that under this model of ROI calculation, depending on how well other industries are doing, it is entirely possible that no video game could feasibly outperform the market for a given timeframe... so should the whole games industry just fucking shut down in that case?

  • So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.

    Absolute imbeciles. We're living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren't AAAA titles, so what are execs thinking of? Charge more, obviously.

    It is unrealistic to invest 150 millions in a game and expect a profit because you're disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there's nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.

    • It's the golden age of indie games. I've got dozens of games on my steam library made by a team of between 1 and 12 people that I bought for $20 or less. Those guys are doing great, and doing great work. I rarely ever even give a second glance to big AAA releases anymore, with a couple specific exceptions.

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