Users
Users
Users
actually, i would like to counter this. Developers often times put together shitty UIs that are hard to navigate (mostly because UI design is bad and we've been living with floating WMs for the past 30 years so nobody knows any fucking better for some godforsaken reason)
But it's no fault of the user for using a shitty interface if it was designed to be used in that manner, by the person who built it. This is why so many people like CLI, it's impossible to fuck up. You can use it wrong as a user, but that's because it has specific syntaxing. It's designed to only be used in that one manner, where as most graphical applications are designed to be "generally applicable" for some reason, and then when a user uses it in a "generally applicable" manner, somehow that's now the wrong way to use it?
I'd argue floating wms are more intuitive and some can still tile pretty well if you want that
floating WMs are intuitive, but the problem is that they're an incredibly mediocre solution, and the way that problems are often solved around one, is just entirely asinine. Let's build ten different ways to do the same thing, now we have 10x the code to build and maintain, and it's 10x more confusing to the end user who probably won't know about half of them, because 90% of our documentation is redundant!
Tiling WMs have significantly less issues with this, because they often have a very strict set of management rules, and only those. Nothing more.
I've actually worked with a genuine UX/UI designer (not a mere Graphics Designer but their version of a Senior Developer-Designer/Technical-Architect).
Lets just say most developers aren't at all good at user interface design.
I would even go as far as saying most Graphics Designers aren't all that good at user interface design.
Certain that explains a lot the shit user interface design out there, same as the "quality" of most common Frameworks and Libraries out there (such as from the likes of Google) can be explained by them not actually having people with real world Technical Architect level or even Senior Designer-Developer experience overseeing the design of Frameworks and Libraries for 3rd party use.
Im a developer and I should not be allowed to wing it with UI/UX design.
Yes you should. I think most comments here are about products that have millions of users where it's actually worthwhile spending all that extra time and money to perfect things.
For most development, it isn't worthwhile and the best approach is to wing it, then return later to iterate, if need be.
The same goes for most craftsmanship, carpentry in particular. A great carpenter knows that no-one will see the details inside the walls or what's up on the attic. Only spend the extra time where it actually matters.
It triggers me immensely when people say "I could have made a better job than that" about construction work. Sure maybe with twice the budget and thrice the time.
Many Designers are not good at knowing what their users need, because they don't have the resources, background or education to understand user behaviour.
User Research: Exists
Devs:
real
User Research: Exist
Me: hhhhh
just follow the research, people have already built shit like ncurses for you to shit a shitty UI into, that way you can proclaim that it's at least 50% good because it's ncurses, ez pz
Does anyone have the template for this meme?
Damn every day it gets worse to find images u can embed... Tried more than 10 before, half is gone, other half redirects to site/post... Anyway here's one without the text:
Thanks a lot!
I ain't no programmer, but I was a toolmaker and ME that designed machines to be used in factories. I learned to not be surprised at how operators could find new and interesting ways, (sometimes dangerous), run the machines I designed and built. They did things I never would have dreamed possible or meant with them.
This triggers me to my very core.
I have one you should love. And by that I mean hate.
Over a decade ago I was installing some equipment I designed, training the operators, etc. There were electrical and software components to the system, and it was used to test products coming out of final assembly.
The very first thing that happened was the operator taking the stapled-together stack of detailed instructions I gave them, dropping it on the work bench, and using it as a mouse pad to start aimlessly clicking around.
Ah yes, the cable kitties. First the orange one approached the food from the front, and all was well and simple if a little diagonal. Then the white one approached from the left. Now it could have gone around and kept things tidy, but that's not how cable kitties work. It walked right over the orange cable kitty's head and started eating. Then when the black cable kitty came from the right, there was only one food socket left. Now this cable kitty could have gone around, but cable kitties always take the shortest path. Up and over the black cable kitty went, and thus the tangle of cable kitties was complete.
I do QA for a living. If that's the end result, it wasn't intuitive. 😅
"The only intuitive interface is the nipple. After that, it's all learned." — traditional 20th-century folk wisdom.
Some babies have to be taught to nurse...
I'm pretty sure that won't stand in the way of somebody inventing a square bottle nipple and blaming the users for not using it properly.
I agree to a point, but users also do some weird stuff that you just can't predict sometimes.
And that's precisely why QA still exists and why it shouldn't be the devs. And yet, you'll still wind up with weird situations, despite your best efforts!
And some of that is because some users have been trained on some other bad UX.
and this is an incredibly valuable reason to have a technically simple UI, because it fundamentally limits the amount of stupid shit people can do, without it being the fault of the designer.
yeah who the fuck made this meme? A web programmer?
A) People still get paid to do dedicated QA?
B) If you really think that, you must be a noob.
A) Yes. Large companies have entire departments dedicated to QA, and it's best not to leave QA to devs, if you can afford it. Dunno what you mean by "still," since the job never went away.
B) Okay?
QA is also known as preventing shit from exploding and losing us millions of dollars in the process, or better yet, cybersec. Cybersec is just glorified QA