He also made a game called 4D golf and Hyperbolica. I am not sure if they count as non-Euclidean but it feels similarly surreal. It's been a while since I really got into non-Euclidean geometry.
There’s a general rule I have, that has few exceptions. For sci fi, if they touch time travel I get vaguely annoyed. It just becomes a lazy dues ex machina- like St:Voy’s year of hell arc. You know how they’re gonna fix it, you know it’s gonna just be waved away, and you know the entire plot arc is just not gonna matter.
Non Euclidean space isn’t nearly that bad, usually.