A year after its release, the future of PlayStation VR2 looks bleak as a lack of first-party exclusives and apparent disinterest from Sony make it hard for the headset to thrive.
I know I’m probably in the minority, but I’ve easily spent over $500, probably closer to $1000 on PSVR2 games, and I’ve played it almost every single day for the last year. I’ve never had VR before this, and I really enjoy mine. Before the VR2, My PS5 was mostly unused, and now I’m actually getting my money’s worth from it.
Oh yeah. Ran through a ton of that. My nephews both have it on quest and it does seamless cross play compatibility with them. I was so impressed. The voice chat and multiplayer just work flawlessly.
Yes, I have had the PSVR 2 since launch. Though I haven't played as much as the above, I do enjoy it. I am bummed about the lack of a large library but I also understand that VR is not exactly in the highest priority.
Beat Saber and RecRoom have been most of my time. Job Simulator is a great one. Lately I have been playing walking dead saints and sinners which is pretty fun but wish it were multi-player. The best coop one I have played was Arizona Sunshine. It was an absolute pleasure to play with a friend. Otheersie. The horizon zero dawn vr game was great but I was over it quickly. Moss is a pretty good vr blend game. Some of the shooters are good too like Firewall or the star wars game.
Overall, I feel like VR would be better if the library was growing faster.
I would like to adopt VR gaming more into my life but I have some important aspects that forbid me to do so:
I'm a lazy ass.
Heat, heat is real here that makes it uncomfortable to use even when using a fan or AC (I usually use the latter) and I'm a sucker for getting comfy while playing (refer to the first point) so that is why handheld is and will always be my favorite gaming format.
It is too expensive, and I only have the PSVR 1 with a PS4 slim at the moment, possibly the worst way to experience VR gaming (I am still amazed at how immersive it can be even with those graphics/resolutions).
I get dizzy, refer to the first point again, I don't want to be dizzy, I never could develop my VR legs I tried though, but I just couldn't force myself to enjoy gaming.
I think these are the most prominent points, if somehow I could fix all of those suddenly I'd do VR gaming so hard (no porn... Well maybe).
If only VR was like the New Nintendo 3DS which gave me the feeling of a "wow" moment without almost any downsides (or no downsides now that I think about it).
Getting VR legs is tough. I can't play anything with typical locomotion for more than 20-30 minutes before I want to hurl. However, good vision tunneling helps a lot. VRchat gives a vignette and a stationary grid while you're moving if you have tunneling on and even at low tunneling, I almost never get queasy while running around or even flying or using grappling hooks. It does sucks how few games actually have this option though, and even fewer that do it well enough that it makes a difference (just having the vignette doesn't really help; but having the grid lines that don't move sure as hell does).
I'm using a Quest though; there are a lot of games on the HMD or on PCVR that either are played while sitting and you never move anywhere other than turning in your seat, or room scale games where you just walk around a 5ftx5ft square so you can actually walk for real and not get the inner ear weirdness. Like Beat Saber or I Expect You To Die. I favor those more than, like, Skyrim VR or other flat space games with VR mods or additions.