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I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!
29 0 ReplyPeople still do that way too often in Unity when they don't understand how to use Update() or FixedUpdate() correctly x.x
13 0 Replyfallout 76 also did that
4 0 ReplyAll beth games do that with physics
E: Actually did Starfield fix that issue?
E2: It did, cool
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