I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.
Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn't bring myself to do a raw ng again with exploration of everything.
So new content is precisely what would entice me back to this and what I want.
I adored the game and also spent a little over 120h in it, but it's commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.
Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying
In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.
On the contrary, it's precisely because you can level at your own needed pace, ie go off and grind if you can't beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.
Exactly, that's why people can set their own difficulty by leveling as they please. I'm not insinuating that choice is bad, I'm stating that the flexible system in ER accounts for player preference.
… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….
The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.
The game isn't hard to level up, there are numerous no-issue, fast grinding spots. It doesn't take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.
The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.
All in all, I don't see what your issue is. Are you arguing that ER shouldn't have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?
Theres a comment that responded to me just saying they beat it at level 1.
It makes it worse lmfao.
The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.
Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven't explained what you actually want.
ER did have a lot of reused assets and bosses in the tons of little dungeons. Those things were only interesting for the unique puzzles they sometimes had.
I have to expect the expansion will have all new content without much reuse. They've had as long as they need to make whatever they want. And traditionally Fromsoft expansions tend to be well received.