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What are signs that the game devs aren't gamers themselves?

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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  • When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.

    And don't force me to hold/tap a button to sprint. Or worse, make me click in the left stick.

    • It's not the time or distance, its the barren wasteland of no content in between A and B. I'll hold W down for 30 minutes no problem as long as it's interesting.

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