Just be thankful they haven't followed inflation of both the value of money, and their budgets. A $40 NES game would be $120 in todays money and it was probably made in a month by three people in a shed, meanwhile something like CoD Black Ops Cold War credits over 9000 people and had a budget of $700 million. GTA 6 has already blown past a billion.
Most games today are cross platform and sell substantially more copies that old console games. Mega Man 3 for example sold just over 1 million copies and was a great success. GTA V, crossplatform AAA, sold almost a quarter of a billion copies.
It's not just that. It's also that the second hand market is really not there anymore. There are a lot of games that I know I'm only playing once, in this case it makes sense to buy it, then resell it. But it's not really feasible on PC.
In this situation, a rental market does make sense. And it also allows more easily to test games you probably wouldn't have bought. I played Persona 3 this way for example.
No, you're right. And combined with the easy refund you get from Steam for example, which would make it basically a trial period, there are a lot of possibilities.
I was thinking more about very long games that you're not sure you really will be convinced after only 2 hours. On a Persona for example, 2 hours is nothing, you're not even going to pass the tutorial.
Of course a demo is not forced to be at the start of the game, but some games are hard to showcase π
On the other hand, I'm just realizing that we are talking about an actual rental model, which we don't really have at the moment. Gamepass is a subscription model, which is quite different (and not in a good way)
So yeah an actual renting model could be cool, depending on its pricing of course.