Video games spending by young Americans is dropping sharply, report suggests
Video games spending by young Americans is dropping sharply, report suggests
The average weekly spending by 18-24 year-old Americans on video games has dropped sharply year-over-year, according to…

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I'm sure it has nothing to do with shitty half baked $70 games
81 0 Replyand the microtransactions inside them. and the underwhelming day 1 dlc.
36 0 Replywith no new ideas and safe bets only.
9 0 Reply
- overpriced games
- fully-priced games with microtransactions and day 1 DLCs.
- overpriced hardware
- games released broken, fixed later
- Invasive DRM
- Always-online requirements
- annoying ads/microtransactions
- invasive telemetry
- third party launchers
- third party accounts
- Publishers intentionally misleading reviewers
- False/misleading marketing from GPU OEMs
What else am I missing?
15 0 Reply- Games locked behind exclusivity deals begging/forcing to install multiple launchers to play different games
- Major game-dev doesnt innovate and have forgot how to be imaginative.
- Games as services is priority cause it brings money to corpos
Thankfully, indie-dev is epic right this moment! Lot's of lesser known but very fun games coming out.
2 0 ReplyNot fixed later, fixed maybe.
4 0 Reply
As a rule, I never buy games on release. From everything I hear, you pay twice the price to get an unfinished game in most cases.
I put them on my wishlist, keep an eye on the reviews and depending on those I decide how much of a discount it will require for me to actually buy the game. Usually I end up getting them at least a year later and/or at least at 50% off.
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