Slay the Spire devs followed through on abandoning Unity
Slay the Spire devs followed through on abandoning Unity
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
![Slay the Spire devs followed through on abandoning Unity](https://lemmy.world/pictrs/image/c9392821-3ef8-4c48-82b1-4232c40c2ac9.png?format=webp&thumbnail=256)
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
You're viewing a single thread.
Doesn't STS run on Java, not Unity?
21 0 ReplyStS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
71 0 ReplyDon't know what engine they used for STS, but apparently they were making STS 2 on Unity:
At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
37 0 ReplySTS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
33 0 ReplySorry, you have been blocked
You are unable to access medium.com
Great website.
13 0 ReplyYOU KNOW WHAT YOU DID
15 0 ReplyWhat the heck did you do to get blocked by Medium.com?!?
3 0 ReplyI'm going to guess they're skipping redirects - that's what the issue was for me.
2 0 Reply
libgdx
Which is a game dev library for Java, so OP was right.
3 0 Reply
From the article:
At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
17 0 ReplyPerhaps they were saying they started on unity and decided to migrate to Godot instead
14 0 Reply