Like heroin. Wouldn't give that 10/10 either. The game is made by someone with background in making gambling games and it shows. It has all the mechanics of predatory mobile games, the sole thing in its favor is that those mechanics are not monetized.
Help me understand it. I enjoyed it a while until I discovered the combination you need to chase to consistently get good results. Getting anything else felt like a waste of time and chasing the same build quickly became dull.
What am I missing? I'm glad for its success and that others are enjoying it and would like to get it as well.
Probably 5-6 characters with 30+ minutes. I never got death kills, but came close a few times.
I think fighting death just takes too long for me to really feel like starting over when I fail. The thirty minute grind the game is built around just felt rough to me.
Especially when the thirty minutes mostly feels trivial, just a time gate to endure.
But I found a lot of this fun of the game opened up when I went into the unlocks and secrets menu and found out there's things I could do to open up different game modes, difficulties, etc
Eggs are what you get for killing Guardians and the Reaper, or purchased from the merchant. They provide a small permanent bonus to 1 of the active character's stats. Egg farmer is just a massive gold farmer that you can use to repeatedly purchase many eggs on both themselves and then other characters for the stat bumps. But it really is a different kind of build.
While, the Grim Reaper isn't really THE goal of most runs, just getting to him is enough to let you get several achievements, but getting that first kill is sweet, and you don't even need to cheese it anymore, it takes a few weapons plus other decent DPS.
The achievements really are the general on ramp to most of the game, rather than just getting to 30 mins, look at them, figure out a few to try for on the next run and then trying to solve that puzzle. Getting to 30mins with weapons you've used on characters you've used in a map you've already beaten without some other goal, can definitely be boring to do repeatedly. But surviving just 18min on Bat Country to unlock Chaos Malachite can be a real challenge if you aren't well leveled/lucky/skilled, preferably more than 1 of those.
I can't believe the old days where people were beating the Reaper without at least one of cloak or ring. That was crazy. Only having Infinite Corridor was enough of an adrenaline rush for me!
Since you can't see death's life, I'm going to be the first one to say you probably haven't come close :)
I think fighting death just takes too long for me to really feel like starting over when I fail
There are a few "very slow" builds, but if you don't take Death out in 20 seconds or less, odds are really good that your build can't even come close. Which is ok. Killing death is a very specific goal and most builds aren't designed for it.
The thirty minute grind the game is built around just felt rough to me
If you play a bit longer, you're able to reduce that to 15 minutes. Very few things are actually hard-gated to 30 minutes at all. Most unlocks are driven by character level; if you can hit level 80+ in less than 5 minutes, then you're good.