Skip Navigation

What is your favorite indie game?

Given the big swathe of posts about bad behavior from big companies, I figure we could counterbalance that with some positivity about stuff the smaller guys made that often costs us less too.

188

You're viewing a single thread.

188 comments
  • Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.

    Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.

    Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I've ever played, but to be fair, it wasn't exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn't really take off either.

    There are also a handful of indie games that I've played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Magnetic By Nature is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what's there, while kind of thin, is pretty great.

    EDIT: I mistakenly listed Mind Over Magnet, Game Maker's Toolkit's game, instead of Magnetic By Nature. They're very different games. Magnetic By Nature is the one that I liked that so few people played that it may as well have been a secret.

    • Vagante's negative reviews criticize its too-numerous insta-death traps. What would your reply be to that?

      I think you might love Noita!

      • I would say it's a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it's clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won't necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.

188 comments