Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
Sunsofold @ Sunsofold @lemmings.world Posts 12Comments 848Joined 11 mo. ago
Sunsofold @ Sunsofold @lemmings.world
Posts
12
Comments
848
Joined
11 mo. ago
Not specific, just want to know if this even exists: a city clearing zombie game
Which is more important to you in a language, feature richness or documentation quality?
Tell me you've never tried to code a complex interactive experience without telling me you've never tried to code a complex interactive experience. If you think it's so easy to take every element of a highly complex, performance sensitive program and make it possible to pick and choose which ones you experience without breaking the whole experience or turning a 1 year project into a 10 year project, go ahead and try. Do you also ask movie directors to make their movies so that when you hit 'skip scene' because you don't like the way the scene looks, it still makes a good movie?
That's just your failure to understand there are more kinds of museum than a history museum. A history museum does have special work involved, but others don't share that element. Perhaps you've heard of an art museum, sometimes also known as a gallery. They can contain all sorts of elements, audio, video, scent, touch, taste, human interaction, machine interaction, ludic interaction, whatever. The artifacts can be any age, with art from hundreds of years ago or being created in the moment via performance.
The analogy is a failure, to be sure, but only because I hadn't considered the possibility you wouldn't have that piece of common knowledge. Now that you do have that knowledge, though, if you can't see the analogy, that's on you.