What are some good examples of "Where the fuck do you go" kind of games?
We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory.
I'll start: Final Fantasy XIII-2, RE1
Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it's at and completely explains why there's so much hand holding in Halo CE.
I think Hexen takes the cake among the "old Dooms", since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.