Shapez2 went into EA a couple weeks ago too, I've been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It's such a good year for factory sims 🕺
I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I'm hype to finish the game now 🙌
Those three really are the holy trinity of factory games IMO and it's quite insane that we're getting all of them in what's essentially a quarter of a year.
Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.
After that we totally need one of those cross-game tech-tree randomizers for these games. That'd be quite a challenge.
Bob's mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.
Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.
Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.
SE: doesn't use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I've seen posted.
There's also mods in satisfactory. For example "satisfactory plus" is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though... Just in case you need something until factorio dlc at the end of October.
Edit: if you're familiar with factorio mods, it's similar to and inspired by bobs+angels.
I know of them but haven't had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I'll keep an eye out for it once I'm settled in.