Gaming history is full of “what if?” moments, as so many games that seemed poised to transform the industry have flopped and faded into irrelevance within months of release. No…View Post
![How 2001 PC Game Majestic Almost Transformed The Gaming Industry](https://lemmy.blahaj.zone/pictrs/image/21e33ebb-7de6-4a15-a412-e2d7a0bc9532.webp?format=webp&thumbnail=256)
While the game is nearly forgotten today, its DNA can be seen all across the gaming industry, with many of its innovations now commonplace.
I get what he's saying. Game music used to have a much bigger "job" in fleshing out the world that the game presented to you. I remember for example songs like Final Fantasy VII's Gold Saucer, Chrono Cross' Termina (Another World) that set the tone of the place you're visiting: busy, active, crowded and festive. If you take the music out, you have a beautiful yet static, almost frozen landscape - it comes alive with the music. Nowadays the visuals can be so detailed, the worlds so big and busy that the music seems to be an afterthought: it's just ambient music for the already immersive world of the game. And I believe that has lead to a lot of composers settling for just that: ambient music.
I think on Twitter I once messaged Gareth Coker, the composer for Ori and the Blind Forest, about how beautiful the music on that game is and how there's a big emphasis on melodies. He replied that the studio specifically pushed for melody-heavy songs, rather than just ambient music that only complements the action. That makes a huge difference.