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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)XH
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1 yr. ago

  • Aye. Like all design paradigms, there are places where they can be useful or can be used to achieve a certain feel.

    I actually hate "choose from a menu combat" but have thought of a few cases where it would make sense - for example a Legend of Galactic Heroes style space warfare game based on hyper-realistic combat between massive fleets of 20,000+ ships each, which according to lore, line up in nice neat firing lines and shoot at each other for 12+ hours until one side has won via attrition. There is no way to simulate that in real time and be fun, and the ranges at which combat happens in deep space means that there is basically literally no room for maneuvering once the battle has began...

  • This is actually a few different design paradigms you are talking about.

    The first is the exploration map transitioning into a battle map during encounters. The second is randomly spawning encounters. The third is forcing players to fight those encounters. Games like Zelda 2 had a exploration map transition into a battlemap, but the encounters are visible on the exploration map and could be avoided if you want so they were never forced or random. On the other hand games like Shining in the Darkness had exploration and battle on the same map; there was no transitions and the view perspective did not change, the game just randomly forced you to fight encounters while you walked around. Then you have something like Vermintide 2 which is a realtime first person action rpg/shooter where random monsters are spawned in at random times on random places on the map to attack you, but the monsters only spawn out of sight in places you are not looking at, and you are not forced to fight them.

    IMO battle transitions and forced encounters are outdated mechanics designed around the technical limitations of 8 bit era systems, while random encounters are a great way to improve exploration and overall replay value of a game.

  • What you are claiming is factually incorrect. Hamas is in the West Bank and no amount of denialism or insults will change that fact.

    Media reports since 2022 suggest that Hamas and PIJ, with Iranian backing, have aided increased militant action in the West Bank (where actions by Israeli forces and settlers may endanger Palestinian civilians) to target Israelis and undermine the PA.

    https://crsreports.congress.gov/product/pdf/IF/IF12549

    The Israeli military says it has killed the head of the Palestinian armed group Hamas in Jenin and two other fighters, as a major operation continues for a third day in the north of the occupied West Bank. Israeli security forces shot dead Wissam Khazem and then carried out air strikes on the other two as they attempted to flee, a statement said.

    https://www.bbc.com/news/articles/c5ykjx57kz8o

    Al-Qassam Brigades, the military wing of the Islamic Resistance Movement (Hamas), mourned today a military commander in the Jenin Refugee Camp in the West Bank, amid the ongoing large-scale “Israeli” incursion. The commander Wissam Ayman Khazem “ascended to martyrdom following an airstrike that targeted him after an engagement with uncover Israeli forces east of Jenin” – according to Hamas’ statement on their official Telegram channel.

    https://en.royanews.tv/news/54315

  • SO for anyone keeping sore at home : Israel is evil fasicsts for agreeing to the cease fire which will keep hamas in power, but also Israel is evil fascists for having invaded gaza trying to topple hamas in the first place.

    Sounds like maybe OP thinks Israel is evil fasicsts and is working backwards from that assumption.