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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WA
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45
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Joined
1 yr. ago

WalkScape @lemmy.world

DevBlog #69: Android wearables release and content update!

WalkScape @lemmy.world

DevBlog #69: Android wearables release and content update!

WalkScape @lemmy.world

DevBlog #68: Android wearables in testing!

WalkScape @lemmy.world

DevUpdate #29: Job Browser, in-game announencements and a few pieces of content!

WalkScape @lemmy.world

DevBlog #67: New update info, and what we're working on now!

WalkScape @lemmy.world

DevBlog #66: Vacation over, release notes on post-vacation hotfix!

WalkScape @lemmy.world

DevBlog #65: Vacation time! Update coming tomorrow, new intern, gear set webtool and more!

WalkScape @lemmy.world

DevUpdate #28: +496 "Travel + 1 update" changelogs!

WalkScape @lemmy.world

DevBlog #64: Travel + 1 and rumours!

WalkScape @lemmy.world

DevUpdate #27: Hotfix +485 fixing some issues released now! And info on yesterday's server issues

WalkScape @lemmy.world

DevBlog #63: Another update going live today! New content and fixing some issues

WalkScape @lemmy.world

DevUpdate #26: Update +479 with new player content additions

WalkScape @lemmy.world

DevUpdate #25: Update +478 with bug fixes!

WalkScape @lemmy.world

DevBlog #62: New update is out and changes to WalkScape content team

WalkScape @lemmy.world

DevUpdate #24: Update +473 with smart watch improvements & content!

WalkScape @lemmy.world

DevBlog #61: Wave 4 Starts NOW! Bogged Down update changelogs & more

WalkScape @lemmy.world

Changelogs for 0.3.0-beta+460 (Smart Watch Hotfix #1)

WalkScape @lemmy.world

DevUpdate #23: Our servers decided it's already 15th of May, supporters before midnight will gain access to the game immediately

WalkScape @lemmy.world

DevBlog #60: Wave 4 launch date & changes to new supporters

WalkScape @lemmy.world

DevUpdate #22: Releasing iOS smart watch support! Testing details and changelogs

  • At Pocket Gamer Connects Helsinki convention, I actually participated in the "Ethics of F2P" round table talk. One other participant told that they did an A/B test on their players where if they wanted to quit the game, they'll be shown a cute pet who'll tell them that it'll be very sad if the player leaves. A/B test prove that it boosted retention. Mobile games are quite dystopian really, and all of it these days tend to be data driven, not people designing actually good games or pieces of art like (which I consider games to be).

  • Thank you so much for the post! It's always awesome to hear people are enjoying the game <3

    For the bonus question, I'd like to answer that although more of a running game, "Zombies, Run!" has probably been the best that I've played. I played it when it came out years ago, and it helped me to pick up running. But I really don't like Niantic-style GPS based games myself, which is what made me start this project. Also, all of those tend to have very predatory monetization too, which I really don't like.