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Unity introducing new fee attached to game installs
  • Yeah, but when they reach that limit, it says it's gonna cost $0.20 per install. So can I reinstal the game 1 000 000 times to accumulate $200 000 of costs?

    Even so, after they hit the limit, if the game costs $20 I can reinstall the game just 100 times so the developer doesn't get any profit from that sale.

    I guess that when they hit it. Reinstalling the game will generate costs so the revenue is now lower than $200 000, so it doesn't work. But that just means that we can effectively limit the developer to $200 000 revenue.

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