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Thoughts on the cost of healing?

As a GM I enjoy handing out a copious amount of wounds. How I run wounds is that I name the wound, the level, and a group of skills that it affects (Insight, Prowess, Resolve). The wound impairs that specific ability rather than all. I think it's impactful, as it makes players think creatively and utilize other skills.

But I also feel like the default amount of healing is pitifully low. It basically takes both downtime actions in order to move your wounds down one step. Going into a score with prexisting wounds is brutal. Do any of you adjust healing in this game to be more forgiving?

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tangerinecat @ttrpg.network
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