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None of the ones credited to SAFE are 3D renderings - they are all AI images.
Note the weird mounting hole positions for the concrete panels in their "escape corridor designed by SAFE" - also the fact the floor is water. The nonsense writing on the screens in the weird mri-room/study with a staircase that goes into a wall, and floorboards that don't line up.
All of the photos in that article from "SAFE" are AI images. "Designed by" my ass.
Meanwhile the original game is stuck with rockpox for 8 more months.
I do not enjoy the rockpox.
I originally bought it to play DnD with friends. However, I got so distracted with tinkering around in it that I spent more time making battlemaps and utilities than I ever did actually playing a campaign.
I'm not sure about solo games specifically for it, I'm sorry! Have you had a look through the workshop for things?
I appreciate that the sub is more for physical tabletop gaming, but I wondered if posts about the game Tabletop Simulator are welcome?
I've used it for several years to test and tinker with game ideas and have put out a few games, battle maps, and general utilities over the years.
Anyone else here using it for their tabletop gaming needs?
This post lacks constructive feedback. Just complaining - without proposing any solutions or fully describing the issues - is a smooth-brain move.
Personally I like the UI changes. I no longer have to zoom the page out to get a decent font-size. Comment-collapse buttons are now on the left so it's easier to collapse comments as you move down the page.
I would like to see a bit more indentation for comment replies. Currently scrolling down threads where many comments have single replies, the replies have more highlighting that the comments themselves, and the indent margin isn't quite wide enough to obviously set replies apart from top-level comments.
However, all of my comments could be easily fixed with CSS in either a theme or with a user-applied style.
Yep. My main gripe is that due to various developers not catching up with new standards, a users files can be scattered all over the place.
I appreciate that - in theory - %appdata% should contain just a users files, but a number of apps also use it to store program data leading to a huge folder size. My own is >100GB, with some of the largest offenders being python and node dependencies that are not specific to myself, and could really be cached somewhere else.
That doesn't work well for... well, most software I can think of.
Games: I do not want to backup the entire folder to ensure I have my save files. Modern games are huge. I want my saves to be located somewhere easy to get to (for the average user) and be quick to backup, without having to go in and cherry-pick specific files.
There was a good trend of using Documents/My Games
, but sadly that seems to have fractured and now there's also Saved Games
, savegames
, and some software has moved to using %appdata%
or just storing saves in the game install location. There's no consistency, it's a real pain in the hole.
DCC software (Blender, Photoshop, whatever): user preferences and config files. Again, I idon't want to backup the entire software, as I'm likely to reinstall it from an official source when migraing/reinstalling to ensure I have the latest updates. However I do want to be able to backup my preferences or plugins easily.
Any software that allows users to customise it: let me backup those preferences without cloning the entire app.
I do wish there was a standardised folder struture for user data, but it's 2023 and the chances of getting Windows/Max/Nix to agree upon and comform to a generic structure as sadly. The only thing I can think of that's the same across platforms is the .ssh
folder.
I love Small Gods! It's my go-to when people ask which Discworld book they should start with and want a good standalone.
The image of Om, in turtle form, piloting an eagle by biting it's unmentionables to canonball the head priest is fantastic.
I had a real weakspot for Tf2 surf maps and I don't fully understand why. I think it's partly the fact that this isn't how you're "supposed" to play the game, but is an added bonus that came about by accident.
I'm also not very good at them, I spent far too long on surf_utopia (v3, I think) and only ever got to the end of it once.
I don't think the comments are available via RSS, and that's a chunk of Reddit's usefulness.
Rock n Stone!
I do love DRG. The music is great, and the game feels very well optomised and performant. I'm particularly fond of the liquid morkite missions, I've even been called the King of Pipes. I can happily spend 1hour+ on a low-haz liquid morkite mission and the game is still fun when playing with Greenbeards or Greybeards. Really obvious that the game is a labour of love for them.