Check the download sizes below for today's patch on your platform of choice:
PC (Steam): 2.4 GB
PC (Microsoft Store): 10.3 GB
PlayStation: 9.7 GB
Xbox: 10.2 GB
Bug Fixes and Improvements
Audio
Items: Various C.A.M.P. item audio fixes.
Perks: Music now plays when opening the Perk Card Menu.
Animation
Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
War Glaive: Fixed the War Glaive Power Attack animation while in first person.
C.A.M.P. & Workshop
Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
Build Mode: All Plushies now have the same size thumbnail image in build mode.
Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
Foundations : Fixed navigation issues with various Porch Foundations.
Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
Movie Sets: The Movie Set Façade variant pieces now snap together.
Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.
Challenges
Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.
Daily Ops
Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.
Expeditions
Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.
Items
Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".
Localization
Items: Various localization fixes for named items that were previously listed in English for non-English clients.
NPCs
General: NPCs now don't become unresponsive after being Nuked mid-dialogue.
Perks
Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.
Pip-Boy
Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
Power Armor: Excavator Bonus Description now appears on the Pip-Boy.
Quests
Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.
UI
Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.
Weapons
Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.