I'd argue most opening songs by Angela are pretty great, but the anime aren't always winners.
See: https://anidb.net/creator/696/?type=song
I mean, UnrealCLR exists
Clarence Thomas taking a private jet: "Look what you made me do"
True, as long as the game isn't cancelled. Though I suppose that'd be the end of the studio if it were cancelled.
Well, technically, it landed..
Cut to Russian Captain pumping up life rafts
Ok, but how unskippable is the tutorial?
The amount of text bubbles in Pikmin 2 seemed reasonable, and could be accelerated by clicking a button. I think the over-tutorializing only started in Pikmin 3, when Nintendo started outsourcing development to Eighting.
It's been a while so I might be misremembering this, but I think a similar thing happened to the Luigi's Mansion series with LM2 when they started outsourcing to Next Level Games.
Never felt like I made progress in Stardew Valley. Graveyard Keeper was ok at the start because all the tasks were pretty close together and time didn't matter as much, but later in the story it got too busy.
Animal Crossing doesn't feel like I'm making progress. Enjoyed the original GC one, but that was before getting married.
I did try BotW, and that was fun as long as I was just doing dungeons, but the less constrained parts were much harder for me to justify putting time into because they spanned multiple gaming sessions and I'd always forget what I was doing last time.
Mario's great, but the kids have the Wii U. :P
Some games I find myself playing more of these days: Donut County, Grow: Song of the Evertree, FF13, Noita, Pixel Puzzles.
Outer Wilds was decent. Its loop is approaching an order that works for me. Ideally I want to do a minimum of 2 loops in the time I have available, to feel like I'm spending my 'fun' time productively/getting better, and often I only had time for 1 loop.
As someone who gets random fragments of time for spare time (due to being a key participant in too many family activities to have a consistent schedule--aka, parenting) any game that requires me to optimize a non-trivial activity to fit into a specific amount of time is rarely even worth my checking out. I have between 2-5 hours per week, in increments from 25m to 90m, for gaming. Often I'm exhausted from trying to fit things into my schedule during the day. I don't need to think about doing stuff for a schedule in my 'fun' time.
At this point I'll be surprised if he's still alive.
The immediate effect will be to knock away much of the moral ground Washington sits on in this war.
Seems like a bad take. Making Ukraine whole is the greater moral priority.
Per the article, Russia and Ukraine have already been using cluster munitions with a 40% dud rate (unexploded ordinance being picked up by children being the major concern here) while the US cluster munitions under discussion have a 3% dud rate. These are not the same.
Yes it sucks that these will all have to be cleaned up afterwards, and there is a risk that some will be missed. But this isn't making the problem substantially worse than it already was, and Ukraine needs these for the success of its defense.
We use a custom one that's just 'ACK'
It's also a way for employees to under-report their income on their taxes, which is a perverse incentive.
This sounds more like a capacitor than a battery. Also: that's a lot of current to dump into an energy storage device in a short period of time. There's no way you're going to be able to do that at home without major overhauls to the last mile of the electrical grid. (I also question whether dedicated charging stations will be able to do it either, without some sort of serious on-site energy storage/buffer to moderate the spikes in current draw to the broader electrical grid.)
I don't think I've ever tried Osmow's, but it's hard to throw a rock here in Ottawa without hitting a shawarma place. The flavours of a shawarma are truly amazing; it's miles ahead of any other fast foodstuff. (provided, of course, you like garlic.)
Tom Scott covered this a few months back. https://www.youtube.com/watch?v=wcp1BfPUeOc
I'm hopeful that the approach will be closer to how Minecraft works, now that they're under the same umbrella. But it seems more likely they'll just monetize things heavily and push creators to monetize. (e.g., mods over a certain size require a minimum payment amount to 'recoup bandwidth costs')