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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SI
Posts
4
Comments
266
Joined
2 yr. ago

  • Next quest is to go acquire supplies for an influx of refugees. Once players return with the supplies, they're directed to the refugee camp to deliver them, and it's all the surviving kobolds.

  • Hot take, but I think the martial/caster power imbalance is imaginary, and has been even in 3.5.

    It comes from people doing thought-experiment characters, like Pun Pun, rather than actual play. You can have a caster player say "I use this series of spells in such a way as to break the game" but in practice it happens far less often than "I murderhobo the NPCs to break the game" and is easily dealt with the same way. If your caster is just playing like a normal person and fireballs a dozen goblins or whatever, the barbarian great cleaves a dozen more, everyone has fun, all is good.

  • I feel like some of that was on purpose. Like, the whole point of the show was our bumbling first steps into space, there's gotta be mistakes. And it gives some latitude to explore plots that aren't all "Flawless Space Hero Saves the Day"

  • I think a lot of atrocities come from our need to be accepted by the people around us. Especially with fascists, whose group identity is based around excluding and hurting the outgroup, they're stuck in a constant cycle of egging eachother on. One fascist says "lets beat up a black guy", the others nod, and the person who feels most vulnerable to getting kicked out of the group tries to prove he belongs by saying "Nah, let's KILL a black guy" repeat ad nauseam.

  • Old man yells at cloud. Just because the groups/campaigns he may have played in the last 20 years apparently felt limiting and anti-improv, doesn't mean that that's some kind of trend and things were better back in the good ol days/

  • 3.5 has a ton of splatbooks, sure, but they're expansions. You go in one, if you want, at character creation to pull out a cool class you want to play. Not playing something out of that book? Then you never need to think about it. It's not like you have to have encyclopedic knowledge of all the hundreds of splatbooks; all the rules are contained in the DMG and PHB, just like with 5e.