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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SI
Posts
3
Comments
5
Joined
3 mo. ago

  • I used AI to assist in developing these three games, which took me about a month to complete. The "seven hours" you see just refers to how long ago I started posting about them here. Since English isn't my native language, I also relied on AI to translate my posts from my own descriptions—which is why it probably sounds so obviously AI-generated! I came here to share the games to get quick user feedback, and I am truly grateful to you all for taking the time to raise these points. Thank you!

  • Hey again! 👋 I just wanted to reach back out and say a huge thank you for your incredibly specific feedback earlier. Mentioning the 115% default zoom on your iPhone 17 Pro and Safari was a lifesaver for reproducing the bug!

    I've just pushed a major layout and viewport update that specifically addresses the issues you highlighted:

    • 📱 Fixed the Full-Screen Button: It now responds properly on mobile Safari, giving you an immersive view without the browser chrome.
    • 🔍 Resolved Viewport & Zoom Cropping: I reworked the responsive scaling so that no UI buttons will get pushed off-screen, even when your Safari default zoom is set to 115% or higher.
    • 👆 Refined Touch Hitboxes: Tapping should feel much smoother and more accurate now.

    While I haven't fully migrated the architecture to a standalone SPA just yet, the updated viewport scaling and working fullscreen mode should make it feel much closer to that clean, native experience you suggested!

    I'd be super grateful if you could give it another spin when you have a moment and let me know if it plays smoothly on your iPhone now. Any further feedback is always welcome! 🙏🚀

  • Thank you so much! Hearing that you're keeping the tab pinned genuinely makes my day as an indie dev. 🥹

    Since I'm building and maintaining these on my own without any huge marketing budget, word of mouth is pretty much everything for me. If you have any friends who enjoy casual brain teasers or spatial puzzles, passing the link along to them would mean the absolute world to me! 🙏

    Thanks again for the support, and I hope you have a blast clearing out the traffic! 🚗🧩

  • Indie Gaming @lemmy.world

    I made Helicopter Escape – a directional puzzle game where you clear helipads without mid-air collisions! Would love your feedback.

    Indie Gaming @lemmy.world

    I made a relaxing Traffic Escape puzzle game where you untangle gridlocked cars without crashing! Would love your feedback.

  • Thank you so much for the kind words and for wanting to share the game! 🙏 I'm thrilled to hear the desktop gameplay felt intuitive and smooth!

    Regarding that timeout prompt: since the game literally just launched, there are actually zero ads embedded right now! What you saw is just an inactive, pre-built ad slot that doesn't trigger or display any real ads.

    But you are 100% right—even seeing that prompt feels yucky and breaks the chill vibe. Thanks to your advice, I'm going to remove that pre-built slot right now to ensure a much better experience for everyone. Thanks again for helping me polish it! 🎮✨

  • Thank you so much for the detailed technical feedback! 🙏 Knowing your exact setup (iOS Safari at 115% zoom) is incredibly helpful.

    I appreciate the SPA suggestion! However, I am actually actively working on a fix right now to get the mobile fullscreen button and zoom scaling working properly as-is, without needing a full architecture rebuild.

    A fix will be rolling out soon. Truly appreciate you testing it out! 🛠️✨

  • Indie Gaming @lemmy.world

    I built a minimalist arrow escape puzzle game to help unwind during short breaks. Free, no ads or sign-ups. Would love your feedback!