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What can you make with programmatic music? In browser, nice built-in music theory framework; can use it to make samples, loops, o songs
  • https://sonic-pi.net/ is neat; its in Ruby and very mature project but it requires you to run their own custom IRB application. But beyond that its really easy to use, and probably the most sophisticated that I have seen. Accidentally went to one of their talks in Berlin years ago.

  • What can you make with programmatic music? In browser, nice built-in music theory framework; can use it to make samples, loops, o songs

    If you make any interesting beats, melodies, samples; I'd be happy to know about them. I could use them next time I decide to make music.

    3
    While still organizing and gathering interested volunteers, and organizing by skill: I have created SHY-Labs
    github.com SHY Laboratories

    Decentralized Cooperative Laboratories. GitHub is where SHY Laboratories builds software.

    SHY Laboratories

    I saw several examples of companies not cooperatives that made money for several employees maintaining a few projects and the trend was they called themselves X Labs

    So for now Shy Labs or SHY Labs will be the organization to develop basic software improvements to build reputation, build libraries and tools.

    Im nearly finished with a cell shading vStreamer / vTuber scene creator library that will support a variety of functionality to stream from virtual camera instead of physical webcam.

    I already have it shading with Cel Shader going for an anime look; and won't take very long-- I could not find FOSS alternatives available when asking around to people who use them and often they were expensive. So making a powerful toolkit for developing programmatic scenes for streaming will significantly increase the quality of stream by making all art across a show consistent; using camera to direct camera, express emotion on button click, follow me and my cats and move model.

    Now whats the difference between a scene I programmed to create and one that is a series of vertices with applied textures and can look the same at first glance?

    The programmatic system built around a library will provide a wide variety of tools; will enable things like moving the sun across the sky and affecting the indoor lighting.

    I generally sort or pick up room, also another function to throw clothes around and make it messy.

    Ability to pace back and forth or program other animations that can be applied to various entities or components.

    Just wanted an excuse to play around with Rust, needed an upgrade for the stream UI when I return, to make it seem like a different season, be able to visualize logical network as physical network.

    Other thing if anyone else wants to try to use the channel or experiment with a show they are welcome to not just use the software its FOSS, but I would be happy to help.

    For my friend who is lecturer at a university, for now I may just have an avatar talking to a lecture hall, and maybe eventually cut away to visualize 3D components; or have virtual clickers to answer general class questions

    Should finish this tomorrow. Then I will be working on my p2p protocol.

    Even I don't make a game, I like the idea of building a mini voxel world where voxels can be combined together then programming added to them. This would be the foundation of tactics game to experiment with. Could make interesting game mechanics even accidentally. I could put various insecure OS or versions of core-tills so you can hack between NPCs

    More to come, after this I will probably work on Mastodon fo a bit just to help promote the community; that it can be a place to learn or participate.

    Probably will take longer than expected, but that is okay, my software is better;l just would have been nice to see it move faster

    0
    I really like this idea, so uh here is my resume??
  • Yes, I have experimented a lot with QubesOS. I have spent time with the developers and made contributions to their project but utliamtely never liked using it. Multiverse OS isn't perfect but its built around my needs

  • Hi there
  • Yeah but you can't also discount the amount of time invested people spend into learning a specific technique or software; people expect to get the most out of that time investment because for the most part it is difficult for people (aka they are not nerds for software like me); I might have time to package a KVM/QEMU with MacOS to create a macOS version of wine which wouldn't be the best solution but itd be free which would b helpful to people. Will depend on how well M1/M2 software ports to other ARM64 but I doubt its too difficerent. OR probably just enough different

  • I know there is more than one musician here; now this is a thread about collaborating.
  • Latency is always an issue, storage is another issue with how big the files typically are. Telegram gives 2GB transfers and you can actually lerverage their data transfer network even though they dont like you to do it by itself

    I was thinking more classical vertical or horizontal sequencers or whatever audacity is (DAW?) would be much easier to make collaboration even beyond 2 people by giving each a mouse and ability to start stop; and probably want ability to experiment locally and merge in your results.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • So I was looking at Bevy written in Rust https://bevyengine.org/

    Its like a combination of wanting to play with Rust, wanting to use the ECS system which seems very cool, and create a game or at least a virtual space I could use on stream that I can programmatically control then I could have an avatar. There is duel reasons for wanting a good engine that simple.

    If I could build a really good cell shade rendering engine I could write comic books and quickly setup scenes and get different angels. Itd be weird for sure I have considered using this https://github.com/fogleman/ln

    The genart of 3D items does appear to be getting better quickly, just tested it yesterday but its only good at generated random items; but the truth is you can basically do what openSCAD does, and instead of making each screw type, you make them all parameters to generate any time of screw.

    I will write an article on all this new programmatic 3D stuff that has spawned from openSCAD which is programming version of CAD software. Which is used by engineers to model physical things.

    Again this is why we need an open database, also then we could pull down parts of it and throw it through standard diffusion to get what we want even offline

    With programatic models of say a table you could make each one randomizbly different as placed in the game world. And thats without the genart

    I like these open-source remakes of games, Id never do that or probably play it; I might use a custom opensource counterstrike client though https://github.com/OpenDiablo2/OpenDiablo2

  • UK Chief Scientist John Beddington’s argument the world faces a ‘perfect storm’ of global events by 2030; become a prescient warning. Research shows ‘ghastly futures’: cascading ecosystem collapse
  • We need to make it easier to help people we have the technology, we need the people to invest the time, and at the very least alleviate suffering.

  • Hi there
  • Yeah thre are core concepts with the software used to make music and once you learn those core concpts learning another program is mostly about the flow; they can essentially all have the same features at this point with VSTs

    I kinda wish there was a universal filetype so if you wanted to work with him from abelton it would export as like a ,song that could be loaded by fruity loops. Because I have the same problem, I use garage band because it came on this computer and i was really lazy about it. i would pirate logic but that takes more effort than i care for the extra features. right now i dont even have a midi controller so I am painting notes, But maybe using the different strategies helps develop something

  • UK Chief Scientist John Beddington’s argument the world faces a ‘perfect storm’ of global events by 2030; become a prescient warning. Research shows ‘ghastly futures’: cascading ecosystem collapse
  • Oh they will certainly be living in vaults and using robotic avatars to play GTA with the remaining human population to cull them like Sparta did

    Its that and people being convinced they can have their brain transfered to a computer, but knowing tech companies they will just write the software so it seems like the person who just committed suicide. And encourages others to do it too. And its just a mass suicide machine that collects money. because there is no reason to write the ability to put people into a computer if you can just convince them, its way cheaper RnD wise, also all the ram, cpu, and i/o usage. everything will be confusing

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • In highschool I enjoyed making source mods. I wish they would have kept up with it, people are finally making it easy to work with again. But its a community effort.

    For some reason I'm really into the idea of building a game world where each NPC is a VM and what it does is basd on the software it has. And so players can program or more likely buy software from other people and add it to the people under their control. Its like saying: "there are always going to be botters in games, if the game currency has value which is a. positive thing for the game, then botteers will exist, so lets take advantage of botter skill by giving them exactly what they want. Software that can run while they are offline.

    Then possibly you can use their software to make the mosters smarter. I think they should be in a virtual or VLAN once they are in earshot of each other. that way they can coordinate. Oddly it would probably be useful to roboticists to simulate things doing this same trick but having it be the hardware they are using. I wish most people would model their inventions instead of buying dev parts.

    What I want too honestly is like /dev/body/leg0

    I think it would be funny and interesting but also just like forward walk and using variables like 80% of capable speed. So that it can be used more widly.

    Trying to intergrate the botters to work on your games AI instead of extract value of the game currency would be pretty different than what is done today.

    Because then it proves the concept while giving you the structure for simulation, testing, etc.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • So do you see the problem as genart not producing consistent enough things for it to work (at least from models built and manicured anonymously). Because its all basd on open source thech, we could seed the database potentially that only produces items of a specific style and package it with the game.

    Personally I like to think of most games even 3d and 2d-- what would a text based client look like, would it be a terminal with commands or options presented in order, etc. Because thats the part of the game that matters most.

  • TheIntroOfAlan
  • It is a pleasure to meet you too, it has beeen really good for my mental health I think meeting so many interesting people in a short time.

    Hopefully I can keep dragging interesting artists, and other talents in here so when we decide on working together we have a variety of skills.

    Have you seen a starburst chart before? Its the style I like to visualize encryption keys actually to better use subkeys. I was thinking everyone interested in participating, people are free to lurk, we basically self access then overtime peer assessments would ideally make it more accurate. Because if we store like 3 of them, 1 that maps out skills, other one for things they would like to learn and another being their interests. I was hoping we could run small experiments on matching people up for lessons and having each do a peer review afterwards to develop learning tools that heavily involve people.

    I would like to teach more people, then obvio more people to help collaborate, but also so they don't fall into one of those scams where its trade programming and they learn nothing about the system and write insecure and bad programs.

    it could also help match people to collaborate like LFG style possibly or just automatically find a task that could be completed with who is available.

    I need some Ruby programmers to help me fix Mastodon vanilla client, I could write the patch but I'm busy; but I have time to explain what needs to be done exactly and what patches need to be made. And I would be willing to take anyone wants to learn to porgram, and start teaching until you can write the patches. Its a pretty easy task I may just do it. I have to turn the /lib/* ActivityPub library into a Gem and then probably create a separate gem that uses a different activity pub server.

    Then there is always rewriting the jobs and getting rid of bloated sidekiq. Rails added jobs a while ago, literally no reason to have it.

    I think long as you are generally interested in the programming side of this project, and/or want to get into open source development. The concept of working under one banner at least on open source projects (for the time being) will provide a lot of benefits for us.

  • I really like this idea, so uh here is my resume??
  • Not really, Logic, Abelton, Garageband is pretty good too honestly.

    And I'm a Linux fan girl. I just try to be a realist about software. You can run full macOS VMs in linux pretty easily, sometimes I use them as controllers in my multiverse operating system. so like the nested hypervisor is what I call the controller. its nested hypervisor is where the app VMs are are ran.

    But I'm thinking maybe at least a cheesy wine type setup is done where you load the whole VM launch the app and basically try to show you the output.

    Itd be really nice to just use their free software on a platform they never intended it to be used on. I think VMs are getting good enough might be plausible to build a wrapper library to quickly make *.app software usable.

    Just a thought from a tired person <3

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • I want to make one with a very simple Rust engine to play with rust. Once I find the link Ill send it, so you can tell me what you think. I have tried both Unity and Unreal before just for fun, seemed like they try to push you towards buying things. And again people would probably svae a lot of money if they learned game theory designed the game on paper then implemented it instead of just throwing things together like you sometimes. like counterstrike has higher skill to chance than most games and attracts a specific type of person. which i find interesting.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • That is awesome. What kind of game are you going to create? I think learning game theory is really important, I learned it so I can try to always win.

    One of the most important concepts is what ratio of chance vs skill does it take to meet victory conditions. I think the best games are probably designed to consider this balance and how it attracts different people to the game.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • I found a site that was properietary that could relaibly do items, just not people, animals, vehicles, and I think one other thing. I can look it up for you.

    If it can even just mass produce those with a style video game design would become much more streamlined.

    I think we may need to quickly setup public versions of these where the data is transparent. I have more to say on that but tired..sorry

  • Thinking about a personal database (like SOLID) to house all my stuff
  • You are right it could be done client side but it would have to then add a negotiation to determine if its even possible if your client is to be backwards compatible, youd probably have to use timeout as a failure; or maintain a list of clients but I think that method is messy. There are quite a few problems with the Torrent protocol, it could use a rewrite and I don't say that lightly; I mean I use xmpp and smtp and ssh all the time, I like to keep it simple but the person who runs the project too is a lil wacky.

    But the protocol itself has tons of efficiency, they are very slow to add new features and ideally youd want there to be a negotation in place to ask about compression otherwise you have to rely on timeeouts; which is a viable strategy.

    For example do mutable torrents exist yet? Because that would be very nice functionality, especially if mutability control was tied to keys, and then you could do some interesting multisignature stuff to control mutability of the torrent.

    But another reason I think the protocol needs an update is their merkle tree design could be massively improved by simply not using a static block size; beyond the fact it creates a very noticeable fingerprint, I mean the key developer doesn't like pirates and a lot of kids had their lives fuckd because the developer never bothered to make the traffic difficult to find even when encrypted.

    I been meaning to make a client with a tracker, to see how that works in this protocol. I'm thinking like it could make it so everyone could share their stuff easier; and would probably want an onion address for discovery (at least that would be easy.

    I would like to be helpful to the leftist podcast listeners sometime and write a torrent downloader to download the kingdex podcasts in hard to get torrents and present it as an RSS for them; like a abstraction or a shim.

    anyways im still not feeling all that well, take care

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • Or using the computer to be the brain of the npc; then they run different software, then behaviors can litterally be a piece of software. If players can buy companions they could programmatically control them while they are offline more easily if they were all just vms walking around. And be hackd.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • https://copy.sh/v86/?profile=helenos

    You can now also easily put actual computers into games. Which is a interesitng artistic tool.

    Computers in games have always been kinda lame, but now you can put real computers in a game and have them networked. It seems like good fodder for a puzzle game or even a RTS or MOBA where you program the robot to fight and are regularly trying to enhance it and change it to counter making it eventually essentially rock/paper/sissors game.

    One of the reasons I lost interest in games was kinda learning too much about them; its very for me to find a game I actually enjoy playing anymore and I was obessed, in my head I was learning C in 6th grade to work at Squaresoft in LA. But realized later it was not what I wanted to build at least at until recently; since I dont have to hand draw sprite sheets and I can potentially develop a strategy to build serious games very quickly.

  • Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools
  • I found a Rust engine that is really simple and uses the new object model for games that I have never tried.

    Then use generative art or genart to make prompt based 3D models, and programmatically fill the scene with all the new 3D scene programming tools.

    Its better to learn game theory and design the game on paper first and decide victory conditions and if those are obtained by what combination of skill/chance. More chance the easier the game.

    I never played DnD so that would be fun, I have only done GM. But I think its because it gave me an opportunity for a mult-media art project where I didn't have to decide the plotline just the parameters of the world. Its like how in Snowcrash the world is so much more interesting than the plot it overshadows it--

    I was thinking about creating a game with 3 or 4 economic systems and they are in constant battle, so you join the single system (will be perceived as authoritarian almost regardless what I do) communist, the anarcho capitalist, syndicalist communist, then maybe a socialist group.

    Then have a game world with each system having its own currency that gets traded against each other. And the systems compete for territory, basically with a simulation of each system already running via NPCs then throw in the players.

    But here is the twist, to spawn you have to pay like 10 cents or a quarter. And death is permanent.

    And to top it off, the profit made from spawns, make like 50% the prize money for winning (since its a game of skill).

    The prize money value will be seen going up and make people want to spawn more. I was thinking free spawns at a certain time interval to avoid being too annoying.

    But it takes the monetary parts of the game and makes them punishment and reward; since in gamedev if you monetize they become entangled concepts. One will always affect the other. Most games let players buy meaningless changes like skins because they dont want the monetization to affect the game play but then some directly make it pay-to-win.

    This is pay-to-play and win-to-real-world-reward

    I was thinking of doing it isometric just fine some nice line drawing ones and see if I can generate some scenes with them.

    Honestly Id just like a nicely cell shaded engine I could drop 3D things in to create scenes programmatically for a variety of reasons it just happens its the same thing game developers are usually doing.

    I have played with a lot of engines, I think they are very cool. Someone implemented the source engine in Go and its a fun read.

    Not really feeling good today

  • I know there is more than one musician here; now this is a thread about collaborating.

    Often two big hurdles with remote music collaboration; no way to easily transfer the big files, or software is different and the musician often doesn't know what to do.

    A piece of software that would extract each track by creating a object that could ideally be placed in a newly constructed file of ones choosing.

    Another thing for collaboration of electronic music, since the latency issue since you are mostly just pressing buttons.

    Ultimately it is nagware https://www.soundtrap.com/ does allow collaboration and functionality is approaching garage band

    I use garage band, it is really dumb there is not a universal filetype for musicians

    i remember someone mentioning working on their own filetype

    But really if multiple people took to the programmatic approach to making music then itd be very easy to just add a socket connection and pass updates back and forth.

    Which could also be useful for people who do paired programming; and maybe this would be a good project is some sort of shared editor likely with an online version for people to actually use it.

    For now I will be going back and forth with garage band and programmatic songs; then edit the results in audacity

    If anyone uses garageand its really lame but you would be really easy to collaborate wtih.

    AI music is boring, it cant replace musicians, it does give us a way to genart (generative art) samples or basically role the dice but to get something close to what you were thinking about.

    Mistaking that tool, for sentience is outstanding to me. It would be nice to have a public dataset and site that lets you generate music from the public domain and creative commons and allow generation from prompt. Like an open street maps for stable diffusion prompt generated music

    5
    I was writing an article on how to get started making electronic music and was left with this tanget of programmatic music..

    I probably won't use this specific library but I think I will start writing my music this way, it would be interested to have open source music be beyond a midi, but the software used to construct it.

    I have a friend who knows how to read sheet music and play piano. Which generally means you intuitively know quite, a bit about music theory since the piano any key followed by the next.

    So to help her get started I showed her this project

    https://musiclab.chromeexperiments.com/Song-Maker/song/6182211825041408

    This is the song I made, and could be a good starting point. Basically it has two instruments, melody and percussion. The limitations make it easier to understand the key concepts before we introduce more complexity into the learning process.

    If you don't know music theory, its based around the concept of intervals, so a major chord is always [1,3,5] but we don't speak python so its [0,2,4]. Some of these intervals sound awful, and some give you weird possibly unexplainable feelings. The trick to to staying in key is using intervals that start from the note you want to play in. Say C, and any interval that is considered good can be played if they land on any white key; that would be staying in the key of C.

    I'm very interested in the programmatic music because it means you could use it in gamedev likely to great effect. And I'm not even really into games anymore.

    I do have an idea for one that I think would be a lot of fun to play. And even better to win. Generative art or what Im just going to call it genart from now on, prompt genart music, or input genart ouput.

    Combined with programmatic music, programmatic shapes originating from openSCAD. The idea is making alterations that seem significant to the player would be trivial to change in the code, and enable you to develop everything much faster.

    0
    Anyone into cryptography? Like how to generate a PGP key, or even `ssh-keygen` ED25199? At least some? Anything involving crypto these days are all based around 1 critical discovery: assymetric crypto

    And while, sure without encryption we would not ever had commerce over the internet; and encryption ability to enable commerce on the internet is accumulative and so as time went on cryptography has enabled the sale of more and more things.

    But the signatures are where the real magic is found, especially because you can keep the signature in several complex networks to enable impossible to break proof that the check if text was generated by an associated private key.

    You get interesting properties doing recursive nesting.

    Any innovation in cryptography will come out of functionality of signatures and their ability to verify data. Multi-signatures are a very basic example of utilizing recursive embedding mentioned above to package the signatures in a consistent set 3 packages for an escrow; and how they are packaged allows some level of programmatic control over authority, this functionality is empowered by a blockchain because then you get a reliable result for time; but in the real world timelockfunctionality was added to enable attempting to programmatically control cryptography in this way to "close the program" in a sense.

    1
    Anyone GameDev? Realized today that it has never been easier for 1 or few people can now rapidly deploy a quality demo, one of the few upsides this wide variety generative art tools

    I'm already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.

    An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.

    I'm actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.

    So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.

    13
    Alexandra Elbakyan is one of my personal heroes, she created SciHub; you can use it to get basically any scientific article for free and if you are not already using it I can't recommend it enough

    My strategy typically is using https://scholar.google.com/ to search for interesting papers

    Copy the link, or the DOI and drop it into SciHub and you will have a complete copy of the paper.

    SciHub will always be a better resource for learning science than any science journalism from the Guardian or wherever. And if you find an interesting paper, and don't understand it, or have questions, or want to know what kind of paper it is, or if it has merit: share it and we can discuss it.

    ___

    Using this strategy after Uni I was able to re-learn all the new physics and chemistry discoveries that happened after I lost access to my school's papers.

    At Uni I spent most of my time reading scientific papers and in the library reading esoteric books; but even then you got access to a fraction of the papers since your school only gets subscriptions to a limited number of places.

    Her project was so successful she had to go on the run; not sure if she still is.

    Even at universities like Berlin's Frei Universtat they tell their students to use SciHub because you get more access to what is literally everyone's inheritance of scientific knowledge

    Another character in this story is Aaron Swartz creator of RSS, and Markdown (Used in this software)

    He is essentially a martyr because he was caught copying every paper from JSTOR, which actually isn't even papers that are copyright protected its just a service that holds papers. But the FBI wanted to make an example of him and facing decades in prison and being a computer expert, he would be labeled and hacker and get solitary, which is literally torture (even according to the UN).

    So he took his own life before he went to jail and we lost a kind soul, and a truly great mind. And he had only just begun his contributions to the open source community and made tools we all still use today.

    RSS? If you listen to podcasts you are using a tool he created.

    So don't let these people who risked their lives, or lost them, to get you access to all this scientific knowledge that rightfully belongs to everyone; and not use the tools that are available to you. Scientific papers will teach you so much more about the world than news.google or any other random tech site.

    Look up articles on Phosphorus and learn about how the European who discovered it collected pee from everyone he knew like the weirdest guy ever but then discovered something that significantly changed the world. Or find out about femto-second lasers, because femto-second clocks are cheap and you can build one!

    9
    UK Chief Scientist John Beddington’s argument the world faces a ‘perfect storm’ of global events by 2030; become a prescient warning. Research shows ‘ghastly futures’: cascading ecosystem collapse
    www.nature.com Earlier collapse of Anthropocene ecosystems driven by multiple faster and noisier drivers - Nature Sustainability

    Current models, based on incremental changes in a single stress, have limited ability to anticipate abrupt ecosystem changes due to climate and human activities. Experiments on four models simulating ecosystems with a range of anthropogenic interactions show how much earlier abrupt change can happen...

    Earlier collapse of Anthropocene ecosystems driven by multiple faster and noisier drivers - Nature Sustainability

    I did my best to summarize the text below in the title, with the limited word count of a title, here is a sample of the text, the article is open access and you should read it.

    Don't Read Scientific Articles Often?

    That is okay, we are here to teach each other what we know.

    If you are unfamiliar with scientific articles, this is what is called a "review article" and more specifically this would be a systematic review article. It is not research itself, but it is a collection of research articles put together to create a larger narrative.

    I want people here to learn more about scientific articles if they were never in academia so they can begin using them more as sources for their work and general understanding; instead of relying on very bad science journalists who write articles that don't cite the papers often, and totally misunderstand the scope or point of the article; and are rewarded for misinterpretation that leads to sensationalism.

    This is not sensationalism, this is a realistic look at the state of our world, using scientific articles cited to support every point made. And the outcome of the review is an explanation of how the ecosystem is collapsing. Climate instability is a single factor, the feedback loops that maintain our various ecosystems are falling apart quickly.

    How and why do I know so much about this topic? I'm in love with very talented ecologist with a masters in ecology, specializing in fungi communication via chemicals (and in computer terms the protocols used to talk to other fungi or even bacteria).

    Its unrequited but she is never-the-less a close friend and has introduced me to many ecologists so I have had long conversations with ecologists around the world. And the conversations are always very fucking grim; and when I step back and review the conversations in the way this article reviews research papers, the picture is pretty clear, global warming, or better said climate instability, is a red-herring to make you not see the much much much worse problem we are facing. Focusing on a single molecule COˆ2, or even methane which is far worse, makes the problem seem solvable by capitalism. But capitalism is the software running that is using up the resources, and crashing the planet like a bad piece of software on a computer; an infinite loop, checking far too few variables and we are not allowed to kill -9 it. We just get to watch it slowly crash the "Deep Thought" computer, or a less nerdy way to say it: Earth, a prettier way to say it: Terra (because maybe Hitchhikers Guide viewing the earth as a computer is useful way to view this problem).

    An Excerpt From The Scientific Article

    >UK Chief Scientist John Beddington’s argument that the world faced a ‘perfect storm’ of global events by 2030 has now become a prescient warning. Recent mention of ‘ghastly futures’, ‘widespread ecosystem collapse’ and ‘domino effects on sustainability goals’ tap into a growing consensus within some scientific communities that the Earth is rapidly destabilizing through ‘cascades of collapse’. Some even speculate on ‘end-of-world’ scenarios involving transgressing planetary boundaries (climate, freshwater and ocean acidification), accelerating reinforcing (positive) feedback mechanisms and multiplicative stresses. Prudent risk management clearly requires consideration of the factors that may lead to these bad-to-worst-case scenarios. Put simply, the choices we make about ecosystems and landscape management can accelerate change unexpectedly.

    >The potential for rapid destabilization of Earth’s ecosystems is, in part, supported by observational evidence for increasing rates of change in key drivers and interactions between systems at the global scale (Supplementary Introduction). For example, despite decreases in global birth rates and increases in renewable energy generation, the general trends of population, greenhouse gas concentrations and economic drivers (such as gross domestic product) are upwards—often with acceleration through the twentieth and twenty-first centuries. Similar non-stationary trends for ecosystem degradation imply that unstable subsystems are common. Furthermore, there is strong evidence globally for the increased frequency and magnitude of erratic events, such as heatwaves and precipitation extremes. Examples include the sequence of European summer droughts since 2015, fire-promoting phases of the tropical Pacific and Indian ocean variability and regional flooding, already implicated in reduced crop yields and increased fatalities and normalized financial costs.

    >The increased frequency and magnitude of erratic events is expected to continue throughout the twenty-first century. The Intergovernmental Panel on Climate Change (IPCC) Sixth Assessment Report concludes that ‘multiple climate hazards will occur simultaneously, and multiple climatic and non-climatic risks will interact, resulting in compounding overall risk and risks cascading across sectors and regions. Overall, global warming will increase the frequency of unprecedented extreme events, raise the probability of compound events15 and ultimately could combine to make multiple system failures more likely. For example, there is a risk that many tipping points can be triggered within the Paris Agreement range of 1.5 to 2 °C warming, including collapse of the Greenland and West Antarctic ice sheets, die-off of low-latitude coral reefs and widespread abrupt permafrost thaw. These tipping points are contentious and with low likelihood in absolute terms but with potentially large impacts should they occur. In evaluating models of real-world systems, we therefore need to be careful that we capture complex feedback networks and the effects of multiple drivers of change that may act either antagonistically or synergistically. Prompted by these ideas and findings, we use computer simulation models based on four real-world ecosystems to explore how the impacts of multiple growing stresses from human activities, global warming and more interactions between systems could shorten the time left before some of the world’s ecosystems may collapse.

    6
    UK Chief Scientist John Beddington’s argument the world faces a ‘perfect storm’ of global events by 2030; become a prescient warning. Research shows ‘ghastly futures’: cascading ecosystem collapse
    www.nature.com Earlier collapse of Anthropocene ecosystems driven by multiple faster and noisier drivers - Nature Sustainability

    Current models, based on incremental changes in a single stress, have limited ability to anticipate abrupt ecosystem changes due to climate and human activities. Experiments on four models simulating ecosystems with a range of anthropogenic interactions show how much earlier abrupt change can happen...

    Earlier collapse of Anthropocene ecosystems driven by multiple faster and noisier drivers - Nature Sustainability

    I did my best to summarize the text below in the title, with the limited word count of a title, here is a sample of the text, the article is open access and you should read it.

    Don't Read Scientific Articles Often?

    That is okay, we are here to teach each other what we know.

    If you are unfamiliar with scientific articles, this is what is called a "review article" and more specifically this would be a systematic review article. It is not research itself, but it is a collection of research articles put together to create a larger narrative.

    I want people here to learn more about scientific articles if they were never in academia so they can begin using them more as sources for their work and general understanding; instead of relying on very bad science journalists who write articles that don't cite the papers often, and totally misunderstand the scope or point of the article; and are rewarded for misinterpretation that leads to sensationalism.

    This is not sensationalism, this is a realistic look at the state of our world, using scientific articles cited to support every point made. And the outcome of the review is an explanation of how the ecosystem is collapsing. Climate instability is a single factor, the feedback loops that maintain our various ecosystems are falling apart quickly.

    How and why do I know so much about this topic? I'm in love with very talented ecologist with a masters in ecology, specializing in fungi communication via chemicals (and in computer terms the protocols used to talk to other fungi or even bacteria).

    Its unrequited but she is never-the-less a close friend and has introduced me to many ecologists so I have had long conversations with ecologists around the world. And the conversations are always very fucking grim; and when I step back and review the conversations in the way this article reviews research papers, the picture is pretty clear, global warming, or better said climate instability, is a red-herring to make you not see the much much much worse problem we are facing. Focusing on a single molecule COˆ2, or even methane which is far worse, makes the problem seem solvable by capitalism. But capitalism is the software running that is using up the resources, and crashing the planet like a bad piece of software on a computer; an infinite loop, checking far too few variables and we are not allowed to kill -9 it. We just get to watch it slowly crash the "Deep Thought" computer, or a less nerdy way to say it: Earth, a prettier way to say it: Terra (because maybe Hitchhikers Guide viewing the earth as a computer is useful way to view this problem).

    An Excerpt From The Scientific Article

    >UK Chief Scientist John Beddington’s argument that the world faced a ‘perfect storm’ of global events by 2030 has now become a prescient warning. Recent mention of ‘ghastly futures’, ‘widespread ecosystem collapse’ and ‘domino effects on sustainability goals’ tap into a growing consensus within some scientific communities that the Earth is rapidly destabilizing through ‘cascades of collapse’. Some even speculate on ‘end-of-world’ scenarios involving transgressing planetary boundaries (climate, freshwater and ocean acidification), accelerating reinforcing (positive) feedback mechanisms and multiplicative stresses. Prudent risk management clearly requires consideration of the factors that may lead to these bad-to-worst-case scenarios. Put simply, the choices we make about ecosystems and landscape management can accelerate change unexpectedly.

    >The potential for rapid destabilization of Earth’s ecosystems is, in part, supported by observational evidence for increasing rates of change in key drivers and interactions between systems at the global scale (Supplementary Introduction). For example, despite decreases in global birth rates and increases in renewable energy generation, the general trends of population, greenhouse gas concentrations and economic drivers (such as gross domestic product) are upwards—often with acceleration through the twentieth and twenty-first centuries. Similar non-stationary trends for ecosystem degradation imply that unstable subsystems are common. Furthermore, there is strong evidence globally for the increased frequency and magnitude of erratic events, such as heatwaves and precipitation extremes. Examples include the sequence of European summer droughts since 2015, fire-promoting phases of the tropical Pacific and Indian ocean variability and regional flooding, already implicated in reduced crop yields and increased fatalities and normalized financial costs.

    >The increased frequency and magnitude of erratic events is expected to continue throughout the twenty-first century. The Intergovernmental Panel on Climate Change (IPCC) Sixth Assessment Report concludes that ‘multiple climate hazards will occur simultaneously, and multiple climatic and non-climatic risks will interact, resulting in compounding overall risk and risks cascading across sectors and regions. Overall, global warming will increase the frequency of unprecedented extreme events, raise the probability of compound events15 and ultimately could combine to make multiple system failures more likely. For example, there is a risk that many tipping points can be triggered within the Paris Agreement range of 1.5 to 2 °C warming, including collapse of the Greenland and West Antarctic ice sheets, die-off of low-latitude coral reefs and widespread abrupt permafrost thaw. These tipping points are contentious and with low likelihood in absolute terms but with potentially large impacts should they occur. In evaluating models of real-world systems, we therefore need to be careful that we capture complex feedback networks and the effects of multiple drivers of change that may act either antagonistically or synergistically. Prompted by these ideas and findings, we use computer simulation models based on four real-world ecosystems to explore how the impacts of multiple growing stresses from human activities, global warming and more interactions between systems could shorten the time left before some of the world’s ecosystems may collapse.

    0
    12 subscriber to 97 in 1 day; growing faster than ever anticipated. Decided to make 'shehackedyou' Github an organization, already tied to CA non-profit already: plz read my plan to move SHY forward

    Initially, I created the account to hold the projects I was working on in the weekly open-source improv computer science classes I was holding. But now I want to back off, create a community around it, and return probably to my Wade-Welles account or a new Ekis account.

    I just wanted to announce our sudden growth and talk about ways I can take the project name, which is tied to a California based non-profit already (we could convert it to a cooperative, which is a new company design available in California (and has existed for a long time in Latin America) or we can re-work the articles of incorporation to function as a non-profit cooperative by basically programming the right rule set), and start the conversion from it being a part of one of my many internet personas and help it develop into a vibrant leftist science-oriented community.

    I want a place where we can put projects and fork projects to improve them and collaborate. I'm not fond of Github; I hate that owners were willing to sell it to Microsoft.

    We will have our own Git web client setup soon on probably shehackedyou.com, but many projects are still on GitHub, so this will be useful regardless.

    I will also be working, so shehackedyou.com will provide email addresses to people who want them and subdomains for grey-literature journals or other projects. I will probably move my grey literature notebook from the primary domain to ekis.shehackedyou.com, which now goes to the twitch.tv channel.

    I released the shehackedyou name on Twitch and should be able to take it over soon, so the Twitch channel will be appropriately named.

    I also do plan on starting free improv weekly leftist-oriented science classes again, now that my temporary housing situation is more stable and while my servers are not in their rack, they are stacked next to a table, but I have access to them again.

    And I have the rest of the equipment needed to stream. (I accidentally stored my MIDI controller and liked using it for buttons). Also, the software I wrote to automatically follow the active window is completed.

    I will open the channel to anyone interested in offering free science lectures.

    For full transparency, when I was running the classes we were earning around 50 USD a month. This revenue can be used to support members, pay for hosting, system administration, and other things we can think of. But it will be spent in a way that is democratic because the organization WILL be a cooperative. And its very realistic it will generate revenue for us to use to empower our members or further our yet to be defined objectives.

    I already have a series of lectures from a Nurse who came from a low-income family but ended up going to Yale and working for NASA, and her perspective and knowledge are incredible. She is now teaching, so I will encourage her to provide more lectures in which we can find people to do animations to illustrate concepts, or I'll get her set up to stream. She has vast knowledge of biology and aerospace, solid opinions about space and peace, and has been working her way into the UN. She is also a hacker, not in the computer way, in the way she got a press pass and can now use it to get into events previously she would be barred from. For example, she knew the hospital system so well she called into a hospital she had never worked at to ensure her sister, who was severely injured, got treated immediately.

    And if you want to check her communist credentials? She has a literal bust of Mao the size of her smallest kid. Where is your bust of Mao?

    This is one new part of the evolution of this community and project: to expand it and let it grow further.

    Please comment with any objections, problems, or complaints, or even if you like the idea, you can show your support.

    But I want honest feedback to help this project grow into what it could be. I already talked to the lemmy.world (I hate the name) dev, and they will accept my pull requests. There are a lot of places for improvement. I wrote in a weekend a more feature-rich link aggregator back when I lived in Germany just because, and I was going to write one for this community or resurrect the one I had because it had weird features like supporting PGP/RSA/ECDSA-based logins, almost zero javascript for the benefit of Tor users.

    The primary project of the stream was originally https://github.com/multiverse-os, which is basically like QubesOS but done better and on Debian instead of Red Hat.

    For Example, QubesOS, at least at the time, ran all their VMs as root, which means a breakout has root access in the hypervisor. I even talked with the QubesOS developers and the developer of Whonix (who is incredible and brilliant) because my project was a mixture of those. I learned a lot about their problems and found out that many didn't even use the operating system. I have used Multiverse-OS for over 4 years now; there is no installer yet, but it's a working and incredibly secure project.

    This doesn't have to be the focus anymore; I will go into more detail about Multiverse OS in another post. Because it is a passion of mine, and I do use it, and I kinda started the project as a demonstration on building an open source community around a project from scratch; because I have done this many times before and I wanted to demonstrate it on stream as a way to teach others.

    And if you read this-- Create a post! Introduce yourself, you deserve your own post, not a thread with a bunch of people talking about different things so people can ask you questions and learn more about you; your work; your interests- and how what you think about the state of computer science*

    (For example, I think it is completely fucked; and most science has reproducibility problems because computer scientists are not working on critically important open-source science equipment and instead creating stupid fucking hype cycles and selling phones with essentially no real hardware improvements every year, driving the need for rare earth minerals that fuel wars in fucking Africa. It drives pain and suffering, waste, and lies and unfortunately it also drives me).

    0
    journals.plos.org Personality, Gender, and Age in the Language of Social Media: The Open-Vocabulary Approach

    We analyzed 700 million words, phrases, and topic instances collected from the Facebook messages of 75,000 volunteers, who also took standard personality tests, and found striking variations in language with personality, gender, and age. In our open-vocabulary technique, the data itself drives a com...

    Personality, Gender, and Age in the Language of Social Media: The Open-Vocabulary Approach

    An interesting scientific article from 2013; who can say what the reproducibility is, probably get wildly different results when replicated, especially given the data set is essentially self selected which makes the results bias in many ways.

    0
    If you are a leftist/communist who doesn't believe in tech saviourism ; you should join our community of leftist hackers, scientists, programmers, engineers- even if you want to learn, we can help you

    There are a lot of leftist communities, there are a lot of science communities, but not many leftist hacker/scientist/engineering communities because those types of communities are often libertarian and believe in tech saviourism bullshit

    even if you just want to learn, we can help you, teach you computer science, programming, or just want to hear what communist hackers are up to

    like i'm pro bitcoin, pro taking bitcoins from libertarians and selling it back to them. never buy, always sell.

    I used the word hacker, but honestly i hate the word hacker:

    "If you know me at all

    You know my very negative associations with the word #hacker

    Despite 2600 efforts; label has caused me a lot of pain + grief + hardship

    Why almost laughable when ppl on the internet self label that

    Put that in your profile when w/o even accused of a crime- you show up to your house to find intelligence agents sitting around waiting for you" - Ekis (creator of shy community)

    15
    A grey-literature notebook for publishing science research

    I want to eventually expand this beyond just my writing; I will start with helping Mastodon instance operators but from there I would like it to become a place people can submit their research, and possibly even do some peer review. So far I have been working on CSS I can put inline for free until I can create my own system that gives me the features needed for discussing computer science topics easily

    0
    It would please me if you tried reading "Tokyo Ghost"; its very short

    No rules, means like "copying is not stealing"

    If you try it, you will likely be sucked in, it is very very good. But only 10 issues, so can be read in an afternoon.

    I read a lot: sci-articles code fiction nonfiction + yes comics books

    Got into comics so late I skipped DC/Marvel, was given "Watchmen" (only DC ever); it was good, but best of all time?

    the artform is so different, so much better

    Rick Remender is one of the best living scifi #authors

    From "Low", "Tokyo Ghost", "Black Science", +more but those are sufficient to make the cut

    I personally uploaded copies of the first 8 issues to my own server with no ads, or wait times, or anything else

    **

    https://drive.proton.me/urls/ACXVTQD9Q4#geB9iW7Qih9T

    **

    0
    Creating a database and search for physical objects

    I was first inspired by this concept when reading the book Makers. Have you ever read the book "Makers" by Corey Doctorow?

    He had a very clever solution which I wanted to try; bought the parts but lacked the motivation. Because the person I do projects with is very detail oriented and organizes things very well.

    But the concept was you put an RFID on every physical item you want to index. Then you put a reader in a collection of bins. Then you just randomly put the items in the bins without thinking about how its organized.

    Then you can write software to be able to do a search of your physical items that have the RFID (or even the newer low power Bluetooth would work too, didn't exist at the time of writing the book).

    So when doing a physical search, the idea is that it lights up the container its in, then you can go directly tot that container and obtain the physical item without needing to do any organization.

    I have other ideas; but that one is the first one that comes to mind, I highly recommend the book; and all his books, I'm a big fan. I never really got into his site Boing Boing but his writing is stellar.

    If you can't afford it, or can't find it; let me know and I will post the audio book for you or the EPUB. Whichever you prefer.

    With newer Bluetooth protocols, more complex versions of this is definitely possible.

    0
    you made it here,wow,weird.must been odd series of steps; next step:POST=introduction; tell us about you, skills, interests, projects + what you want to learn (if you are privacy concious just say hi)

    We don't want it all in one thread, we want individual threads so we can learn each person by name; you can choose not to disclose things you feel are private, and keep it minimal but a POST just for you lets us ask questions and gives the community a chance to associate you with your name (since we don't get avatars :\ )

    0
    I had a dream last night, and I wanted to see if stable diffusion based generative art could be used to avoid being annoying to people who don't like having dreams described to them

    This should support more than one image; there are a lot of issues with this service but it was one of the reasons I wanted to experiment with it.

    0
    Wrote a sidebar introduction to potentially create a community space to nucleate around; if this platform interests you, please join us, at least to experiment. Share + post links, ideas, images, etc

    You are free to express yourself here, hate is not tolerated, but there are more fun and effective ways to remove these bad actors than a simple ban; and it will be fun if they let us explore the options available to us. It would be the biggest regret post of their life.

    0
    shehackedyou ekis @lemmy.world

    shipwrk'd &amp; coma-tose drink'n fresh granatapfel muttersaft

    security researcher, open-source hardware+software engineer, ⚧dimensional slider, paradoxically lucid, glitch witch

    Posts 21
    Comments 47
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