I've learned that NPCs should have the bare minimum of background necessary for my sessions. If the players like the NPC, it they become useful later on, that's when I start fleshing them out. Of course, the NPC needs to survive long enough for that to happen.
Trolling aside, yeah, being able to explain a concept in everyday terms takes careful thought and discipline. I'm consistently impressed by the people who write Simple articles on Wikipedia. I wish there were more of those articles.
AI Vader was a lot of fun. It was a great use of the technology.
You're right that Fortnite is sort of a launcher on its own now. The community developed games don't hold a lot of appeal for me, but some people like them.
It doesn't appear to be a ban, so much as a suspension. Which seems totally reasonable when new technology is involved in a death.
Cars are regulated, with minimum safety requirements, and drivers are required to undergo (minimal) training. I'm not sure what's appropriate for e-scooters, but similar requirements could be reasonable.
weekend hit as many as 20 Russian warplanes, destroying around 10 of them, two U.S. officials told Reuters, a figure that is about half the number estimated by Ukrainian President Volodymyr Zelenskiy.
Is the point of Wikipedia to provide everyone with information, or to allow editors to spew jargon into opaque articles that are only accessible to experts?
I think it's the former. There are very few topics that can't be explained simply, if the author is willing to consider their audience. Best of all, absolutely nothing is lost when an expert reads a well written article.
There's a core problem that many Wikipedia articles are hard for a layperson to read and understand. The statement about reading level is one way to express this.
The Simple version of articles shows humans can produce readable text. But there aren't enough Simple articles, and the Simple articles are often incomplete.
I don't think AI should be solely trusted with summarization/translation, but it might have a place in the editing cycle.
Not cried, but I felt shaken and sad when Iain Banks died. His writing isn't important to me the way a few other authors are, but I read his stuff at a very specific time in my life. I think his death got me thinking about my own mortality.
I didn't find out about Toren Smith's death until a few years ago. It's sad that he died so young. I felt the same way when Nigel Findley died.
Both of them created worlds that I ran TTRPGs in. I think that makes me feel a weird connection with them. They didn't know that I exist, but I still built on what they gave me, and that makes me feel a kinship (and admiration) for them.