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Thoughts on "This is Free Trader Beowolf"?
  • If you’re not interested in the product, that’s one thing but this isn’t something that they’re printing 5 million copies of. This is a prestige format book on a niche in industry. I personally paid upwards of $150 for a single history text, so I don’t know what you’re talking about. Not all books are the same.

  • Thoughts on "This is Free Trader Beowolf"?
  • Definitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon's other work on RPG history and you will see some fantastic work.

  • RPG design: The Essential Reading List
  • VTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.

  • Thoughts on "This is Free Trader Beowolf"?
  • Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.

  • RPG design: The Essential Reading List
  • I'd definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.

    • D&D for level and progression, and contrasting that against Palladium's approach.
    • Traveller for the lifepath concept as well as the developing of universal setting.
    • Hero System and the rise of point based mechanics, contrasting with GURPS.
    • Interlock (Mekton, Cyberpunk) and the emergence of Unified Game Mechanics, maybe contrast with Atlas Games All Flesh Must Be Eaten, et al.
    • Vampire, and the development of Dice Pools and the rise of “splats” as a business model.
    • Over The Edge and Amber Diceless as differing approaches to non-traditional RPGs.
    • Sorcerer, indie games, The Forge, and the story game movement. See also gamist/narrativist/simulationist as styles of play.
    • D&D 3.0 and the OGL explosion.
    • Apocalypse World and the New Wave of RPGs as a reaction to OGL. (one man's opinion).
  • IMTU: Aging in Traveller
  • Sorry, yes, terms are considered ten years IMTU.

  • IMTU: Aging in Traveller

    https://inmytravelleruniverse.removed/2025/04/imtu-aging-in-traveller.html

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    Building a Cyberpunk RED community
  • Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

  • Building a Cyberpunk RED community
  • Just curious, as a former 2020 freelancer I occasionally check in.

  • Building a Cyberpunk RED community
  • Why just RED? Why not a wider group?

  • Design Language or Method

    Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?

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    My Traveller Campaign Legendkeeper
  • genuinely overpriced.

  • Your Ideal RPG Series or Campaign

    Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.

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    Starset RPG: Fight For Hope In A Dark, Dystopian Future
  • I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

  • Beowulf (tactical map)
  • It does add a certain visual flair, however. Thanx!

  • Welcome to Traveller
  • Great to hear, and thanx for the free setting. I'd love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).

  • Welcome to Traveller
  • Feel free to start some.

  • Welcome to Traveller
  • I have one eye that works, so the one-eyed man is KING!

  • Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?
  • • I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

  • Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?
  • I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”

    Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)

  • Alternative Rules & Influence
  • As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.

  • Have you considered determining NPC gender randomly?
  • I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.

  • Come on over to Traveller
    ttrpg.network Traveller - The TTRPG network

    Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

    Traveller - The TTRPG network

    For fans of Traveller specifically.

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    Alternative Rules & Influence

    I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?

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    Welcome to Traveller

    In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.

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    rosswinn Ross Winn @ttrpg.network

    Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.

    Posts 6
    Comments 21
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