
Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.
Just curious, as a former 2020 freelancer I occasionally check in.
Why just RED? Why not a wider group?
Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?
Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.
I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?
It does add a certain visual flair, however. Thanx!
It is much faster than a GM fiat.
Great to hear, and thanx for the free setting. I'd love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).
I have one eye that works, so the one-eyed man is KING!
• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”
Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)
As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.
I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.
Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

For fans of Traveller specifically.
I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?
In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.

Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.