There isn't really a consensus. There are as many "haters" as well as "lovers" of each timeline and ideas. I didn't much care for IW, but I know and respect people who do. For me, a little chaos in the Imperium was sorely needed.
There are three major dislikes, and all of them came from MegaTraveller and The New Era. The Empress Wave, the Assassination of Strephon, and the Virus. All of these are catastrophic changes in the setting, they rob the players of agency, and remove huge chunks of continuity.
Although I think there are some huge landmines in the road to this product, I also think it could bring a lot of people into the Traveller universe, and that could be very positive. Actually I believe that's the main reason they're doing it.
RPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere.
—of course that’s just one man’s opinion.
Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does.
Thanks for coming to my TED Talk.
Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.
Here's a link, but the details are very vague. They are a deus ex machina.