AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming experience. AFG is ...

I've tested it in several games and had good results, especially in those that are CPU bound and vary in frame rate a lot. below are my qualitative results from different games. My monitor is 180hz 1440p, frame gen is on it's default settings, and when using fixed mode I cap my fps at 90.
Teardown: Keeps the game looking smooth even when doing higher amounts of destruction, looks better than a fixed multiplier because of the high variability of the game's performance depending on the situation.
Helldivers 2: Slightly worse artifacting, also slightly smoother when in extreme situations with lots of enemies on screen. I prefer a fixed multiplier because of the lower artifacting, but its honestly about the same.
GTA V Enhanced: For some reason adaptive frame gen gives me unplayable levels of input lag in GTA 5, and unstable frame rates, whereas a fixed multiplier works fine.
Noita: the exact same.
anyone else have thoughts on this update, or lsfg in general?
I cannot tell you how many times I've had to help family members and friends "fix the sound" on their computers because they somehow changed their default audio output device without knowing it. I really wish people would just check their audio settings when they have a problem with it, instead of calling me to help every time.
does anyone actually see this and think it's heartwarming???