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  • Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules.

    I was expecting that you would say that not war but conflict is always present.

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  • I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing.

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  • Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if".

    All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered).

  • I think it isntye case. The background is how it is in the 5th edition of course but it is truly another system.

  • What made you feel this taste of 5e? I never played 5e.

  • Rather than the subclasses we’re used to in Dungeons and Dragons, the Stormlight RPG offers mix-and-match skill trees with 200+ branches.

    So they still have American styled classes (DnD, only classes), not British styled classes (Warhammer, 4 classes, the rest is professions).

    And now I am asking myself if DnD, with only classes, could be considered as class warfare.

  • Did anybody tried :Otherscape? I understand it's a clone of Shadowrun.

    Talking about other games, I love Blades in the Dark and CBR+PNK is really great.

  • I like the Anarchy version the most. The cover is v4 and v5 is better but it stays too crunchy for me.

    If anybody understanding French wants to start Shadowrun, look at Anarchy and Anarchiste. The second one is the best presentation of the universe of Shadowrun over all versions (over all languages between French and English).

  • Old. Funny but repeated too often. I don't like DnD but even if they once gave stats to Cthulhu, I wouldn't name a game to be better. Why one? On which criteria?

    Also: I like World of Darkness. I have Vampire, Werewolf, Mage, Changelin, and many add ons. But let's be honest (and troll a bit): Vampire the Masquerade is just a simulation of puberty. The system, when it was released, was awesome but it is way to crunchy for today's standards.

    If one should bash DnD, then do it with style with modern games: Blades in the Dark, Fate, Dungeon World, Ironsworn,... whatever from this century.

  • There's another challenge available, without javascript.

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  • It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P

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  • I don't like the concept of wargames. We don't need war to do this, nor conflict.

    I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.

    One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).

    I now realize that perhaps I could write a blog post on this.

    For links, see my response to the other comment.

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  • In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)

  • Play your character like a stolen car.

    It's even in the rules.

  • Look also to one heir of PbtA: Blades in the Dark.I'm biaised, I like mist of this game (including Deep Cut).

  • I would add that you can run kubectl apply on directories and/or have multiple yaml structure in the same taml file (separated with ---, it's a yaml standard).

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  • Stop replacing TTRPG by DnD and I would be fine 😜