overweight is a weird group to use because it doesn’t really apply to people
Overweight people aren't people?
Sounds like the players here had a good time.
That's your read on the story?
I'm right there with you, I grew up with the Greatest Hits album my dad had and always loved listening to it.
The title is pretty funny out of context though lmao
While Meta and the people it'll bring with it is something I want to avoid, I gotta respect it when a massive company is willing to adopt an open standard they're not in control of.
Met a friend online that's from Sweden, but didn't learn that fact for a few months. Until then I would've thought they grew up near me, there was no discernible accent.
The specific details aren't important, but yeah. A lot less HP than can survive 10d10 damage.
They're introducing the BBEG to a level 1 party, so that barbarian probably only has around 10 hp
I play using a VTT so everybody sees what the results are immediately. No telling it to them gently when the troll crits three times during the fight.
Dudes wearing Oakley's and Fox Racing hats would be saying they're better than you because you don't work 22 hour days.
Does your opinion change regarding outdoor cats in a rural situation, like a farm?
I don't tend to use a lot of house rules, and what I do are usually additive then changing some rule. In one of my Traveller games I added a Luck Point system, where if somebody rolled double ones on a skill check they got a Luck Point. Then after another skill check they could spend a point to reroll. You can't spend more than one point on a roll, but more than one person can spend a point on a single skill check to reroll it again. It's been great for player engagement, and has lead to some really fun moments as everybody scrambles to check if they have any points to spend on an important roll. Another one I use in my Traveller games is I added an Overwatch action. Inspired by the Xcom games, you can spend your action on your turn to keep your gun trained on a specific area, and if anybody moves through that area you get a free shot.
I also recently started playing Pathfinder 2e, and though in keeping it rules as written, especially as I learn the system, I have made it so that the party can only level up if they're in Downtime mode, to encourage my players to actually make use of Downtime.
- I'm a huge fan of sci-fi
- I'm a worldbuilder at heart, and the system for randomly generating planets, as well as the implicit assumptions about the setting baked into mechanics has made for some of my favorite worldbuilding.
- It's a simple system at its core, but has a lot of systems that can be engaged with to create really tactically interesting play.
- It's a very flexible system regarding what kind of stories you can play with it. You can be the blue-collar crew of a cargo hauler doing odd-jobs to make ends meet a la Firefly, you can be the crew of a naval cruiser a la Battlestar Galactica, or explore uncharted space like Star Trek. You can be ground troops in a mercenary company or a tank crew in a military campaign. You can be space pirates building your own fleet one stolen ship at a time. I ran a game last year that was basically a cyberpunk game with the players being low-level criminals set in a single city and it worked great.
- The games been around a LONG time, first released in 1977, and with most of the different editions being 90% compatible with each other you have a ton of content out there to use for your games.
Are you talking about ChatGPT?
Traveller. It's practically been an obsession for the last few years
I would recommend learning more about games in general and the process of designing them before diving into making your own.
A "hack" is basically when you take the rules for a game and add/change stuff to make it a new thing.
Saw them play years ago at MacEwan Hall about 5 years ago. I don't listen to a ton of their music but it was a very fun show!