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Posts
18
Comments
133
Joined
2 yr. ago

  • You can do it just in the sketcher and get 90% of the way there with just sketcher constraints. You can also create a body with a subshape binder for each sketch line and use assembly and create an animation. You don't even need 3d solids. I created a gif, we'll see if it attaches properly to this reply...

  • I see you made a comment in https://github.com/ValveSoftware/gamescope/issues/1913 . Did you try vkcube like someone earlier in that issue? And the other workarounds like --expose-wayland?

    Also what version of gamescope? And you don't happen to be running steam as a flatpak do you?

    EDIT: they JUST released a new version https://github.com/ValveSoftware/gamescope/compare/3.16.14...3.16.15 . So if you are having issues downgrading might be worth a try, but I haven't been able to reproduce the issues you are having.

    Also, I know it sounds weird for a linux machine, but update and restart just to rule anything weird out. I've had steam and steam related applications leave around weird state, processes, etc. before and restarting is an easy way to clear that all out and start fresh, eliminating variables.

  • Quake3 and Overload (only sortof FPS) are the ones I play. Both have plenty of community servers and also community games. And both have linux native versions that run without wine. I'm by no means an expert in this area nor do I have a vast knowledge of what people play these days. Just sharing what I like.

  • universal-pidff is working on support for many wheels. I believe they are also working on upstreaming.

    Thrustmaster hid-tmff2 is a module that supports some common belt drive wheels. (I had a t300 but upgraded, see below)

    OpenFFBoard is fully supported without any extra drivers/modules in Linux. Even the configurator is just python+qt and works fine (This is the wheel I use).

    Running the drivers in wine won't work, or at least there is no benifit that I've seen. Oversteer provides some udev rules which improve logitech support, you should install that and reboot even if you don't plan to use it. The udev rules initialize the wheel correctly, set permissions on the sysfs components, etc. AFAIK the Logitech Driving Force GT is fully supported by the in-tree logitec driver link. Can you post more details about the issues you are having, maybe with screenshots?

    EDIT: I forgot that oversteer recommends using new-lg4ff for most logi wheels. So definitely give that a try as others said.

    Lastly there's sim community https://infosec.pub/c/diysimulators@discuss.tchncs.de (the creator of openffboard is the mod of that community) if you're interested. It doesn't see that much action but there's a little here and there.

  • I'd suggest a decongestant, looks like you've got a lot of snot going on there =]

    In all seriousness though, we all have to start somewhere. Just keep practicing, you'll get the hang of it.

  • In addition to everything everyone else has said, the launch option: PROTON_LOG=1 %command% (from the wiki). It will create a steam-<gameid>.log in your homedir which can have lots of good wine/proton specific information in it.

    You can also rename the user-settings.sample.py file in a given proton version in $HOME/.steam/root/steamapps/common/Proton - <version>/ to user-settings.py and uncomment the additional wine debugging options (PROTON_LOG is already set in this file, but it is not active until it's renamed or passed directly on the Launch Options line).

  • Someone posted this https://webvm.io/alpine.html in another community and it made me think of this post. I've never used webvm and I suspect there are many downsides but seemed relevant and the demo seems to be able to run a full desktop environment. You have to find a CAD software that supports Linux though which is a controversial topic at best.

  • The really hilarious thing to me is that the NextPush app (unified push provider that can be run on your nextcloud server) is unsupported by nextcloud talk. But it is supported by a bunch of other competing applications.

  • Yeah.... I'm glad I'm not the only one that doesn't like it that much. I would even go so far as to say that there really aren't any "good" rally games that I've played. There are some that do one or two things well, but none that really stand out and make me say "I really want to play that one".

    AC's rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it's very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that's really comparable since it's all mods too, it's similar in flexibility but has way more content and the gameplay is OK, but it looks it's age so it's a bit hard for me to get into it after playing something newer.

  • works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?

  • You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.

    One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.

    Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.

    Are you making sunglasses? 😎

  • Sim Racing @lemmy.ml

    RBR imported stage falstone in Assetto Corsa with new SurfacesFX in CSP preview

    Discussions related to Infosec.pub @infosec.pub

    Periodic 500 errors

    DIY Simulators. Simracing, Flight simulators and more @discuss.tchncs.de

    My OpenFFBoard wheel all put together in it's final(ish) form

    Sim Racing @lemmy.ml

    First test of my openffboard build with power

    DIY Simulators. Simracing, Flight simulators and more @discuss.tchncs.de

    First test of my openffboard build with power

    Sim Racing @lemmy.ml

    EA's new WRC game uses Denuvo Anti-tamper, because of course it does

    Sim Racing @lemmy.ml

    My "space is limited" space combat and racing rig

    DIY Simulators. Simracing, Flight simulators and more @discuss.tchncs.de

    My "space is limited" space combat and racing rig

    Sim Racing @lemmy.ml

    Falling upwards

    Mechanical Keyboards @lemmy.ml

    looking for a US source for Gateron switches

    Mechanical Keyboards @lemmy.ml

    Seeking some input on long term experience with Krytox 205g0 or Tribosys 3204

    Discussions related to Infosec.pub @infosec.pub

    Hey @jerry, do you have any backup? Is there any way we can help you?

    Linux @lemmy.ml

    xeyes 1.3.0 released yesterday now has "multi-ocular support"

    Discussions related to Infosec.pub @infosec.pub

    I can't seem to upload images: JSON.parse: unexpected character at line 1 column 1 of the JSON data client.js

    Sim Racing @lemmy.ml

    obligatory rig pic?

    Discussions related to Infosec.pub @infosec.pub

    Some posts, particularly pinned posts, appear to be missing from communities

    Linux Gaming @lemmy.ml

    gamescope and steam overlay not working

    Discussions related to Infosec.pub @infosec.pub

    trouble commenting on any federated thread