Quake3 and Overload (only sortof FPS) are the ones I play. Both have plenty of community servers and also community games. And both have linux native versions that run without wine. I'm by no means an expert in this area nor do I have a vast knowledge of what people play these days. Just sharing what I like.
universal-pidff is working on support for many wheels. I believe they are also working on upstreaming.
Thrustmaster hid-tmff2 is a module that supports some common belt drive wheels. (I had a t300 but upgraded, see below)
OpenFFBoard is fully supported without any extra drivers/modules in Linux. Even the configurator is just python+qt and works fine (This is the wheel I use).
Running the drivers in wine won't work, or at least there is no benifit that I've seen. Oversteer provides some udev rules which improve logitech support, you should install that and reboot even if you don't plan to use it. The udev rules initialize the wheel correctly, set permissions on the sysfs components, etc. AFAIK the Logitech Driving Force GT is fully supported by the in-tree logitec driver link. Can you post more details about the issues you are having, maybe with screenshots?
EDIT: I forgot that oversteer recommends using new-lg4ff for most logi wheels. So definitely give that a try as others said.
Lastly there's sim community https://infosec.pub/c/diysimulators@discuss.tchncs.de (the creator of openffboard is the mod of that community) if you're interested. It doesn't see that much action but there's a little here and there.
I'd suggest a decongestant, looks like you've got a lot of snot going on there =]
In all seriousness though, we all have to start somewhere. Just keep practicing, you'll get the hang of it.
That Dirt 3 performance improvement though...
Game Upstream ntsync improvement
Dirt 3 110.6 860.7 678%
Might have to go dust off that game just to experience the speed
wow... I hadn't thought of that until you mentioned it but a trackpoint in thumb's reach on a steamdeck-like device is a great idea. And good marketing continuity for Lenovo
In addition to everything everyone else has said, the launch option: PROTON_LOG=1 %command%
(from the wiki). It will create a steam-<gameid>.log
in your homedir which can have lots of good wine/proton specific information in it.
You can also rename the user-settings.sample.py file in a given proton version in $HOME/.steam/root/steamapps/common/Proton - <version>/
to user-settings.py
and uncomment the additional wine debugging options (PROTON_LOG is already set in this file, but it is not active until it's renamed or passed directly on the Launch Options line).
Someone posted this https://webvm.io/alpine.html in another community and it made me think of this post. I've never used webvm and I suspect there are many downsides but seemed relevant and the demo seems to be able to run a full desktop environment. You have to find a CAD software that supports Linux though which is a controversial topic at best.
There is also Cascade Studio (Demo). Sadly development has stalled, it was a really cool project.
Probably not at all what OP is looking for though since TinkerCAD is just sketch/primitive type workflow, not like openscad.
Yeah I think it probably is. Streaming output from it causes the infrared LED to flash rapidly and the image isn't coming from the main lens, it's the smaller lens right next to it.
The really hilarious thing to me is that the NextPush app (unified push provider that can be run on your nextcloud server) is unsupported by nextcloud talk. But it is supported by a bunch of other competing applications.
Yeah.... I'm glad I'm not the only one that doesn't like it that much. I would even go so far as to say that there really aren't any "good" rally games that I've played. There are some that do one or two things well, but none that really stand out and make me say "I really want to play that one".
AC's rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it's very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that's really comparable since it's all mods too, it's similar in flexibility but has way more content and the gameplay is OK, but it looks it's age so it's a bit hard for me to get into it after playing something newer.
This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....
works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?
Ah, I see. I imagined your use of that sketch differently. Looks good!
When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.
You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.
One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.
Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.
Are you making sunglasses? 😎
lol, I just stuck with it I guess 🤣. Seems to work fine
Here's how it works for me: https://vimeo.com/1019673822
Sorry I forgot to click record cursor. But hopefully that's clear enough.
which also makes copies of the constraints which are completely independent from the original constraints on the left-hand side - delete the stupid new right-hand side constraints and slowly, painfully constrain the right-hand side copies to the original left-hand side elements
I feel like this is not how it works for me. It does copy the constraints and automatically create symmetry between any points across the selected center line, but if you're making a mirror why is that not what you want?
Also I'm unsure about the behavior in older versions of freecad, the constraint behavior of this feature is new in 1.0
You want Sketcher Symmetry but it's not quite what other CAD packages have. Select what you want to mirror, which is probably the entire sketch using the drag selection box, select the Sketcher Symmetry
tool, then press J
to add constraints.
It's not perfect, I suspect because it can't read your mind as well as the big CAD packages about where you want coincident constraints for joining lines, but it's mostly OK.
EDIT: I can't tell if you are describing the Sketcher Symmetry tool in your 4th paragraph or not. You will sometimes get over constraints where the end points intersect but you can delete them with one click and make those points coincident instead. I suppose this could be time consuming if you have a really really complicated sketch with multiple intersecting points, but that probably wouldn't pad anyway.
Falstone from acrallycentral.com CSP 0.2.4 preivew 1 Toyota GR Yaris Rally 1 Gravel Map adjusted using `_EXT_SURFACE_TYPE=GRAVEL` for gravel and dirt surfaces
This is me trying out the new dirt surfacesfx adjustments and rally tires in Custom Shaders Patch. It feels surprisingly good! And looks amazing, as AC usually does. And yes I crashed...
I'm receiving periodic 500 server errors when viewing posts for about the last week. It's pretty infrequent but definitely still happening.
I've also noticed that viewing some images has been problematic, sometimes requiring a few tries to get them to appear. Likely the same issue there.
Anyone else noticed this?


Got the TM R383 Mod wheel all mounted and everything is working. I'm doing more driving than debugging which is a sign that I think it's near done.
The OpenFFBoard has shift register support so with no modification to the wheel other than a coily cable I was able to get all the buttons working. I designed some adapters to mount to an ebay QR (highly recommend this one called "For Racing Simulator Simagic Moza 70mm Steering Wheel Quick Release+Wheel Base" on ebay) which is rock solid. I was all ready to machine the adapter flanges out of metal but I put the prototypes on to check the fit and they were so rigid there's no point in taking the time to do it. It feels easily just as solid as my real car. Kindof amazing considering the threads are even printed into the PLA, no heatserts or anything.
Feel free to let me know if you want the FreeCAD models, I suspect at least the 70mm wheel side adapter would be compatible with other TM wheels too. I use the RT FreeCAD branch so they won't work in normal FreeCAD unfortunately.
It's running at about 14Nm right now, I don't have a thermister on the motor coils so I'm trying to be a bit conservative however I'm pretty sure 14Nm peak is way way more than I need personally. The motor and supporting hardware should technically support about 22 but I don't think I'll ever push it that hard. 14Nm is scary enough.
A quick test, without a wheel attached to the spindle, of the openffboard, running on Linux, in BeamNG.drive. It took a while to get here as I'm not very knowledgeable…
![[OpenFFBoard] [ODrive] First test of my openffboard build with power](https://lemmy.ml/pictrs/image/0e9da0f3-f83b-4952-a394-f59e9c89c241.webp?format=webp&thumbnail=256)
cross-posted from: https://infosec.pub/post/4625991
> A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far. > > Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth. > > Hardware: > > OpenFFBoard (purchased assembled) > > ODrive S1 > > Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped) > > 48v 10.5A power supply > >
A quick test, without a wheel attached to the spindle, of the openffboard, running on Linux, in BeamNG.drive. It took a while to get here as I'm not very knowledgeable…
A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.
Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.
Hardware:
OpenFFBoard (purchased assembled) Project Link Github Link
ODrive S1
Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)
48v 10.5A power supply
Build the car of your dreams in our biggest rally game ever, EA SPORTS™ WRC, the all-new official videogame of the FIA World Rally Championship, the first developed by the award-winning team behind the DiRT Rally series.

Not really much else to say other than to share my disappointment (but not surprise).


cross-posted from: https://infosec.pub/post/3508656 . I made some modifications since the last rig post, thought I'd cross post here too.
> I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.
>
> The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.
>
> Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.
>
> List of gear:
>
> T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.
>
> Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game
>
> TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.
>
> Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.
>
> Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds}
from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.
>
> Acer Nitro 37.5" QHD+ 3840 x 1600 curved display
>
> NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.
>
> VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.
>
> annnd... yes I know the shifter and handbrake are reversed... I like it that way.


I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.
The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.
Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.
List of gear:
T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.
Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game
TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.
Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.
Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds}
from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.
Acer Nitro 37.5" QHD+ 3840 x 1600 curved display
NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.
VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.
annnd... yes I know the shifter and handbrake are reversed... I like it that way.
I have a keyboard with gateron blue clear top (black base, clear top) switches. It has a few switches that no longer work consistently so I'm looking for some replacements. The keyboard is backlit so I'd like to keep the clear top. Unfortunately I can't seem to find a source for this type of switch I feel comfortable with that ships to the US. There's ebay but it's so hard to tell what you're going to get. Does anyone know of a good site that ships to the US that stocks gateron clear top switches?
1upkeyboards is the only place I've seen them even listed, but they are out of stock. https://1upkeyboards.com/shop/switches/set-packs/switches-16-pack/
I have compared cherry blues, which also come in clear top, to the gaterons but I like the gateron feel better even though they seem not to last as long apparently.
About 8 years ago I lubed a Topre clone board (CM Novatouch) with "Finish Line Extreme Fluoro PFPAE" which was recommended at the time. Now years later it has pretty much all turned to dust and isn't really lubricating anything anymore. I suspect this happened maybe 5 years from when I applied it because it started feeling not so great and I put it away to use another board.
Now I've finally gotten the time to work on it and I've cleaned off all the old crusty stuff and I'm going to replace it with a combination of 205g0 for the slider points of contact and 3204 for the stabilizer bars. (EDIT: might just try the 3204 on everything or find some actual grease for the bars, not sure yet)
I'm wondering if anyone has any long term experience with either of these and if I might be able to expect a slightly longer life from them than what I had previously?
As the title says, @jerry@infosec.pub do you have any backup and how can we support you as the admin of our instance?
Burnout on spare-time projects can be very real, especially when they suddenly grow or become more difficult to manage. We all appreciate what you are doing here. So even if there's nothing we can do directly, I'd just like to say thank you.


Use the -biblicallyAccurate
flag for maximum creepyness.
https://gitlab.freedesktop.org/xorg/app/xeyes/-/commit/6f6c975d2cdc1f615f83576c9d1f828e1cdabda3
In Firefox I am unable to upload images either as the subject of a post, or as a part of the body using the image button. I receive the following error:
SyntaxError: JSON.parse: unexpected character at line 1 column 1 of the JSON data client.js:2:1753277 Hp https://infosec.pub/static/7197474/js/client.js:2 (Async: promise callback) Hp https://infosec.pub/static/7197474/js/client.js:2 n https://infosec.pub/static/7197474/js/client.js:2
I found a github issue about it but it's really old, so I'm thinking it's not that relevant, even though it pretty much describes the issue exactly:
https://github.com/LemmyNet/lemmy-ui/issues/403
There are some other issues in the lemmy backend repo:
https://github.com/LemmyNet/lemmy/issues?q=is%3Aissue+unexpected+character+at+line+1+column+1+is%3Aclosed
Anyone else noticing this or is it just me?
EDIT: Probably should have checked first but this happens on other instances running 0.18.1, so I guess it doesn't matter, seems to be an upstream issue.


My messy corner. And my somewhat compact rig. I've never posted before so unsure what information to include but I'll give it a go.
- T300RS
- R838 Mod wheel
- ebay arduino handbrake
- TH8A shifter
- Heusinkveld Ultimate+ pedals
- Next Level Racing Wheel Stand 2.0
- Some pieces of wood
- Acer Nitro 37.5" QHD+ 3840 x 1600 display
I'm a bit insane... so I drive all the displays with a Radeon W6800 Pro which works surprisingly well for gaming despite not being intended for it.
I use Linux exclusively and have for over 10 years now. Racing is a more recent hobby but I've been gaming much longer than that. Despite what all the youtubers say it all works mostly fine. Though I found hid-tmff2 to be the most mature of the wheelbase drivers outside of logitech which is why I haven't picked up a used DD wheel base just yet.
EDIT: Dunno why the pic won't upload, maybe a bug with Lemmy 0.18.1? Anyway I added an imgur link instead.
I'm a member of the sim racing community on lemmy.ml.
https://lemmy.ml/c/simracing
If I go directly to that community there is a pinned post:
https://lemmy.ml/post/1703575
But if I browse the community from here on infosec.pub:
https://infosec.pub/c/simracing@lemmy.ml
The post is missing. Other new posts seem to be present and comments are working as expected since I was able to ask a question about said post in a different thread just now: https://infosec.pub/comment/591176
Has anyone else noticed this?
EDIT: In case anyone lands here with weird missing post or comment issues. I found that to work around this you can search for the direct link for both posts and comments which will force whatever instance you are on to find and show them. Probably not a great long-term solution but it works if you just want to reply to one or two people.
Lately I moved to wayland (trying out sway and hyprland) and have been using gamescope to work around some of the display issues which x11 games have in wayland. This works great however none of the options and settings I try seem to be able to get the steam overlay working.
I found a couple of related issues #835 and #810 however it appears that this is not something that impacts everyone.
So my question is, does anyone here have gamescope working with the steam overlay?
I tried launching steam itself in gamescope, and also tried embedded mode (launching from a tty) and neither of those work either. I find that particularly strange because at that point it's just an x session and everything seems like it should work just like it does in X.
EDIT: Relevant information
OS: Arch Linux x86_64 Kernel: 6.1.35-1-lts Shell: fish 3.6.1 Resolution: 3840x1600 WM: sway Theme: Adwaita-dark [GTK2/3] Icons: Adwaita [GTK2/3] Terminal: alacritty CPU: AMD Ryzen 9 5950X (32) @ 3.400GHz GPU: AMD ATI Radeon PRO W6800 Memory: 64209MiB
gamescope-git 3.12.0.beta8.r12.g9b70b3b-1
Steam Client Beta Steam Version: 1687918139 Steam Client Build Date: Tue, Jun 27 7:44 PM UTC -08:00 Steam Web Build Date: Tue, Jun 27 5:07 PM UTC -08:00 Steam API Version: SteamClient020
I don't seem to be able to comment on any posts on other lemmy instances. For example https://infosec.pub/c/privacyguides@lemmy.one . When I try to comment it just spins. I expected issues with lemmy.ml but I've now tried several instances and experience the same problems.
Also comments on many posts don't match what you see if you go directly to the remote instance to view the thread.
Is there some federation issue with infosec.pub?