@ShadowRam, you're not the only one having that problem on kbin.social. It's also been happening for me (and probably everyone else). I'm sure ernest will fix it soon; it's probably been delayed because of the holidays. There's more info about the issue in this thread.
I’ve written some other posts on Wayland recently, and it’s time for another one! Feel free to skip it it you aren’t interested in a discussion of Wayland and platforms. Many may …
I just made this GitHub issue detailing a list of some of the things that need to happen; if you're interested in anything, feel free to let me know (so I can avoid it) and have at it. Also, if you have any questions, don't hesitate to ask.
I might put it on there too, we'll have to see.
That would be amazing! Right now, the code is very unorganized, and the general workflow is unstructured, just so you know what to expect :) since it's only really two weeks old. Feel free to make pull requests for bug fixes, feature implementations, code organization improvements, etc. (later, I might have a more concrete list of what I'm trying to do). Also, considering this is only my first real Flutter app, it would be great to have suggestions for the overall code structure (right now it's a mess). If you want, you can join the matrix room as well, that'll make discussion easier.
Yes, it is already compatible. The UI won't look iOSy yet until I adjust it, but at least you'll get the geist. I'll see what I can do about the IPA.
So if my kbin account is in kbin.social, I am not able to login in the app at all?
That's correct, for now at least. It's not a limitation of the app, but that the API has not been enabled (by the kbin.social admin) on this server yet. At the moment, kbin.earth might be the only server that has working login functionality, but you could try some of the other API enabled kbin servers, it'll pop up an error if they don't work. See my related comment here.
Honestly, that's pretty much what this post and the previous post were for. I'll probably make future posts for other major milestones here as well, and smaller milestone posts are on the Interstellar magazine.
Are you planning on throwing a copy of your app in Google Play?
Yes, probably once it's more mature. I looked into the process already but was thrown off by the fact that Google wants my government ID (I'm a privacy advocate), but I'll probably end up doing it eventually. Also, if the project gets enough financing, I might put it on the Apple store as well.
Hopefully I won't abandon it, but if I did, it is open source, so at least someone else could pick it up (at some point, I'd like to get more maintainers, so I'm not the only one). Here you go for a chat room: kbin-interstellar:matrix.org, I did matrix to keep it close to the other kbin rooms.
Savings on thousands of games, plus your chance to vote in the Steam Awards now through January 4th
I already found a bug where voting/boosting the main thread on a details/comments page doesn't update the status. So if you try to vote, it most likely has worked; it just didn't update the screen.
If you haven't been following the Interstellar magazine, I've added a lot of functionality since the last thread here, including views for magazines/users/domains, better navigation for wider screens, QoL additions (like the @ button to reveal originating domain, inspired by Artemis), and a lot of different bug/functionality fixes.
This latest update finally includes the ability to log in to a kbin account, and it's not even restricted to just one; you can log in to as many accounts (or view them anonymously) as you want.
Now that you can log in, you can also vote/boost threads and comments. In addition, you can subscribe/follow any magazine/user/domain. Finally, the feed view has tabs for Sub/Mod/Fav/All when logged in.
For would-be testers, here's the link to the latest working build: github.com/jwr1/interstellar/releases (AppImage and APK).
The new kbin.earth server (open registration and API enabled) can be used for people wanting to test the app logged in, or maybe you just want to try a different instance.
Feel free to post any bugs or suggestions in the comments, on GitHub, or on the Interstellar magazine.
Edit: Here's a link to the matrix chat room: kbin-interstellar:matrix.org
I agree with @Drewski, defederation should be the last choice. Kbin does have an option where you can block whole domains, so if you'd prefer that, go here and click the block button: kbin.social/d/fanaticus.social
The company behind Portal, Half-Life, and Steam isn’t amused by all the vent smellin’
I was using the flutter_markdown package to render markdown. Fortunately, the text style can be changed, so once I get around to it, I'll fix the color issue.
Yes, I noticed that. I think those are from citations (with >).
Both kbin.run and kbin.melroy.org support the api and are english if you want to try those.
The individual magazine's page has not been implemented yet; I might try to work on that tomorrow. Unfortunately, kbin.social does not support the API yet (that's why karab.in was the default).
I've been working for the past week on a new kbin app. At the moment, it's just a prototype and only the "Feed" view has content (you can't sign into an account or post anything yet); you can see threads, thread images, thread comments, thread links, and thread votes/boosts. You can also change the "Theme Mode" and "Instance Host" in the settings.
Here's a link to the source code (contributions welcome for those that know flutter): github.com/jwr1/interstellar. For testers, here's the link to the latest working build: github.com/jwr1/interstellar/releases (AppImage and APK).
Feel free to post any bugs or suggestions in the comments, on GitHub, or on the Interstellar magazine.
Again, this is just a prototype. If someone else is working on a better kbin app, I might just use that instead.
Hey @ernest, not sure if you saw my question here (https://kbin.social/m/kbinMeta/p/3482999) or not, but I was wondering what the recommended way to authenticate a user with the kbin API that allows federated use. From what I understand, the way it's currently set up is that developers have to register an oauth client with a kbin server in order to authenticate users from an external client. Does that mean every kbin server we want an external client to connect to has to register with oauth?
@ernest, I just have a quick question. Looking at the kbin oauth documentation on codeberg and swagger, I got the impression that an authorization client needs to be registered on a server before a user can start using the API. This would be fine if kbin weren't federated, but what if a user wants to sign in to a different instance that doesn't have the oauth client I set up? Basically, I'm asking if there's a way to use the API without setting up the oauth client, but still be able to login to an account. Thanks
Lenovo and Valve are partnering with The Game Awards to give away 100 Legion Go handhelds and 100 Steam Deck OLEDs.
Lenovo and Valve are partnering with The Game Awards to give away 100 Legion Go handhelds and 100 Steam Deck OLEDs.
Also, I'm not sure if this is intentional or not, but I've noticed posts don't seem to show up in feeds until they have at least one favorite. This post, for instance, wasn't in https://kbin.social/c/kbin initially, but once I upvoted it, it showed up. Maybe it doesn't qualify as "hot" if it has zero votes.
This update for Skyrim Special Edition introduces Bethesda Game Studios Creations, an enhanced platform for building and sharing community-made content, as well as Steam Deck and ultrawide monitor support for PC players.
The 6 Most Popular Plasma 6 Logos We selected the 6 most ❤ed logos from the original thread and made a poll to determine which is the most popular. The three most voted options will be passed on to the Plasma developers for their consideration. Please note that this poll is non-binding and changing...
The 6 Most Popular Plasma 6 Logos We selected the 6 most ❤ed logos from the original thread and made a poll to determine which is the most popular. The three most voted options will be passed on to the Plasma developers for their consideration. Please note that this poll is non-binding and changing the logo will depend on the willingness of the Plasma devs. They will have the final say. Either way, the change is unlikely to happen in time for Plasma 6.0, as the project is currently in Fe...
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. Graphics and Performance Reduced stutters when the upscale filter was set to FSR or NIS under high GPU load. Fixed an is...
Graphics and Performance
- Reduced stutters when the upscale filter was set to FSR or NIS under high GPU load.
- Fixed an issue regarding frame-pacing and stutter, especially affecting some external displays.
- Fixed display sometimes getting stuck at 60Hz after returning from sleep on the Steam UI.
- Fixed an issue where a core could be stuck at 100% CPU if a game's window closed in an unclean way.
December has arrived and so Valve have revealed the most popular games played on Steam Deck through November 2023 sorted by hours played overall.
- Baldur's Gate 3
- Cyberpunk 2077
- Diablo IV
- ELDEN RING
- Stardew Valley
- DAVE THE DIVER
- Vampire Survivors
- Red Dead Redemption 2
- Grand Theft Auto V
- Coral Island
- The Binding of Isaac: Rebirth
- Risk of Rain Returns
- Hogwarts Legacy
- The Elder Scrolls V: Skyrim Special Edition
- Hades
- Slay the Spire
- Monster Hunter: World
- Brotato
- Fallout 4
- The Witcher 3: Wild Hunt
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. General Fixed an issue where modifying settings in the desktop partition manager could prevent the SD card from being mo...
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings \> System \> System Update Channel. General Fixed an issue where modifying settings in the desktop partition manager could prevent the SD card from being mounted and visible in Steam Fixed an issue in desktop mode where dropping a folder on the desktop would erroneously create a shortcut for every item within the folder.
Wine has become a highly optimized and useful piece of software for those that live in Linux, but occasionally need to walk on the Windows side. In case you’d wondered, there’s a simila…
Linux kernel 6.5 reached end of life and all users are now recommended to upgrade their system to Linux kernel 6.6 LTS as soon as possible.
And a list that doesn't distinguish between five different versions.
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Fixed an issue where the player was unable to acquire a strong item even though they did not take an Item Box by stopping or going in reverse during a race, or take an item countless times from an Item Box in same location, when the communication is unstable during an online match.
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Fixed an issue where the glider did not open when getting on a glide ramp that is past the suspension bridge in Tour Vancouver Velocity.
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Fixed an issue where the player might fall into a crevice in the cliff and not be able to move in Tour Rome Avanti.
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Fixed an issue where the player would be floating in mid-air after driving out of the course without being carried back in by Lakitu in GC DK Mountain.
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Fixed an issue where the player would sometimes not be able to move when riding on the statues in Wii Daisy Circuit.
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Fixed an issue where actions and expressions did not match for some characters that were added in the Booster Course Pass.
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Fixed an issue where a Mii’s head would get extremely large or small when playing the highlight reel.
What's Changed Error handling and shellcheck additions by @pythoninthegrass in #125 revamped GE-Proton extraction to correctly reflect GloriousEgrolls Konsole instructions *NSL now deletes old Pro...
What's Changed Error handling and shellcheck additions by @pythoninthegrass in #125 revamped GE-Proton extraction to correctly reflect GloriousEgrolls Konsole instructions \*NSL now deletes old Pro...
Image created by Smokey It has taken a while to develop this release but we are still here and despite life throwing in extra challenges for each of our team members the past months, we are proud t…
It has taken a while to develop this release but we are still here and despite life throwing in extra challenges for each of our team members the past months, we are proud to present you our Galileo ISO with significant changes...