To be fair, that is true!
We are each in our own simulated 'reality' of whats going on out there.
Perhaps it wold be nice if people could 're-calibrate' their 'realities' sometimes?
It's strange isn't it? It 'seems obvious' but there's such resistance, and not just from those who benefit from the status quo.
Aww thanks! Love you too!
Honestly, sometimes yes.
I genuinely can't understand 'peoples' need to hate on each other. All the time.
But I feel like the tin foil hat wearing loony when I share this sentiment with most people.
400 - “We apologize again for the fault in the subtitles. Those responsible for sacking the people who have just been sacked have been sacked.”
403 - "We are the Knights Who Say... Ni!"
404 - "This parrot is no more. It has ceased to be. It's expired and gone to meet its maker. This is a late parrot. It's stiff. Bereft of life, it rests in peace. It's rung down the curtain and joined the choir, invisible. This is an ex-parrot."
I'm only a few hundred hours in to Rimworld, but have 5 or 6 times that in DF.
I very much enjoy the micro management of RW and it's polish, but DF feels so much richer and deeper to me at least. I do prefer the longer term, macro management of DF.
Perhaps it's nothing more than which I played first?
I can see the Sims/Sim City analogy! Hated the Sims, loved Sim City!
Looks interesting!
Signed up and will be trying this!
Congratulations feddit.uk!
Thank you to all those who make it worth being here!
Would be a shame to defederate and lose the good communities.
The couple of niche game communities I use on .ml have very little participation as it is, and would likely not survive even a few users moving to c/'s on other instances.
Not that I have any better suggestions, other than just blocking the troublesome political c/'s on .ml.
A quarter century of shameless piracy! Now that's something to celebrate!
Haven't managed that yet, but they did clear the manhunting tortoises that had been making a nuisance of themselves!
The spacing is very predictable so far, which is useful! Although it doesn't feel like there's any gaps due to the other 'fun' stuff!
![the background blur](https://pxlmo.com/storage/m/_v2/584264274662713333/530d83cd3-f15549/KaJsKNwNstBM/vbbIvIg1cTCPlKcmlgoWpLncDiEvpV1TH2vx6rCa.png?thumbnail=256&format=webp)
![](https://pxlmo.com/storage/m/_v2/584264274662713333/530d83cd3-f15549/KaJsKNwNstBM/vbbIvIg1cTCPlKcmlgoWpLncDiEvpV1TH2vx6rCa.png?thumbnail=1024&format=webp)
2nd playthrough, Cassandra Classic, strive to survive, Tribal start.
This game can be brutal, huh? I love it!
Mandatory volunteer work? Isn't that an oxymoron?
The way I understand it, (which is virtually not at all really!) there is no overall universal time or background clock like a force field of time or "stable rhythm" that everything experiences. But every observer experiences its own time, relative to whatever point of reference is used.
This is where my meager brain fully melts down.....
If everything is moving through spacetime, the faster through space, relative to C, the slower you travel through time, the slower through space, the faster through time.
So if every particle is moving away from each other equally at C, from each ones perspective it's own time is slowed to 0, so now everything is eternally rushing away from everything else with no time passing.
Now my reasoning and vocabulary fail completely tbh,
Surely time had also only just sprung into being so shortly after the big bang? If "everything" was moving near C, there was no "other" time to be relative to?
I knew which video this would be! Its a brilliant summary indeed!
I feel for Fractal though, he came so close!
Ahh.. I still miss my Amiga500. The 1200 was much better but it's the 500 that sticks with me!
I also use SuperSlicer and find this issue problematic too!
Hoping someone has a suggestion.
![the background blur](https://pxlmo.com/storage/m/_v2/584264274662713333/7c649620b-69b6c5/GEzSoU3ZWblD/X7a8VNQDcutB3pW73i6xr3rBUbAgHX0MZ1f9aqSh.png?thumbnail=256&format=webp)
![](https://pxlmo.com/storage/m/_v2/584264274662713333/7c649620b-69b6c5/GEzSoU3ZWblD/X7a8VNQDcutB3pW73i6xr3rBUbAgHX0MZ1f9aqSh.png?thumbnail=1024&format=webp)
So I've been under the impression that locked doors could not be destroyed.
My mistake became apparent as the doors leading in from the caverns started to started to fail!
The next locked doors lead to the clown cages......
![the background blur](https://pxlmo.com/storage/m/_v2/584264274662713333/7c649620b-69b6c5/8m3KMdPMXOLb/kRfsx0cWJ7gg4jZGJE4BEsGRBqRFEDyusdWe384Z.png?thumbnail=256&format=webp)
![](https://pxlmo.com/storage/m/_v2/584264274662713333/7c649620b-69b6c5/8m3KMdPMXOLb/kRfsx0cWJ7gg4jZGJE4BEsGRBqRFEDyusdWe384Z.png?thumbnail=1024&format=webp)
Today I learned about the Ages:
https://dwarffortresswiki.org/index.php/Calendar#Ages
And any tips for potentially improving it?
I'm currently getting about 45 FPS with ~115 dwarfs. (limited to 150 max)
My world world was generated with 250 years history and has 1 fort that I retired after 6 years or so. 4x4 embark.
45 FPS is fine to play but it drops quickly after too many more dwarfs rock up.
They're named after a town in Dorset, so must be pretty common, but I'd never heard of them before.
In a lemmy.world support post https://feddit.uk/post/788935 it's noticed that some comments are not appearing here at feddit.uk.
Comments made in a community on lemmy.world not appearing on feddit.uk.
https://feddit.uk/post/809693
https://lemmy.world/post/1995177
But they do show over at lemm.ee
https://lemm.ee/post/1801137
Maybe more of a feddit.uk issue?
Any one got any thoughts?