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7 Common Linux Myths You Should Stop Believing
  • While I agree that most of perception that linux is harder than windows comes from the fact what most people already invested they time into learning windows and not linux, there are certain difficulties users have to face then transitioning.

    Linux is not uniform platform, and thus solutions to problems might depend on user enviroment. Average user want to have UI solution. But then searching it up they likely to not specify graphical environment or even distro, and thus they will likely mostly see terminal based solutions, mixed with UI solutions some of which will not work out of the box, because they assume KDE environment, while user has gnome.

    This is a necessary trade-of for being able to provide extremely customizable system, as opposed to providing lowest common denominator system, but having docs for common tasks that easy to follow.

  • Hot Take: 5e is too bloated with unnecessary rules and should be simplified
  • While GM decides what monsters to throw into players, they still need to know what they could use without it being either underwhelming or overwhelming. You dismiss this simply by saying: "just be a good DM".

    • New DM's will want guidelines to start from.
    • If combat is important having written rules help to use consistent ruling on same situation in different instances.
    • Story focused DM might reduce amount of effort needed to plan combat, since there is no need to build it from scratch.

    Disadvantage of having to look up rules then you don't remember them could be mitigated by just saying: Look guys, I don't remember ruling now, so not to break the flow, I will rule it this way, and look it up later.

    So while for most players rule heavy systems are less accessible, they are actually more accessible for many DMs, and since mastering have much higher barrier of entry, such systems at least should not be dismissed outright.

  • Asahi Linux Code Review. Linux on the Apple M1 GPU.
  • Blogs are real cool, since they allow you instead of listening hundred hours worth of work read only most essential summary. But that makes them self contained thing, not a direct replacement. On the other hand, how many people really need and can follow gpu driver development in depth.

  • Just played En garde demo, and it is amazing
  • Sekiro is the closest reference I know, but it is still quite different. Sekiro most important part is bosses, and I doubt En Garde will provide same variety (And if it against all odds proves me wrong it probably gonna become my new fav game). On the other hand En Garde focuses more on combat with regular enemies, and IMO does it better then other games with similar gameplay.

  • Just played En garde demo, and it is amazing

    I saw it in IronPineapple latest video, and it really deserves more attention.

    I absolutely love how art style, narrative and gameplay all synergyze to achieve flippant and dashing feel.

    Gameplay itself is especially amazing. It could be most closely compared to Sekiro, with parry regular attack / dodge red attack fencing, and even this part is very satisfying. But it also introduces usage of environment, which makes fights against multiple enemies massively more satisfying. Generally in such games fighting multiple opponents is nothing more then annoyance. This game acknowledges the problem of having running around until enemies get properly separated, and gives you tools to separate them in style.

    Also I really appreciate in combat and postmortem dialog, sometimes featuring appropriate movie references.

    If it sound like something up you alley, I recommend you to check demo on steam for yourself.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HU
    hukumka @lemmy.ml
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