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Cities Skylines 2 - Developer Diary #4 Zones & Signature Buildings
  • Liking the way agriculture and other specialized industries are zoned! This seems like something modders could use to possibly make growable parks/plazas and things like that?

    The larger 5x5 buildings and plots definitely look better. I'm also very much liking that we have more depth in the zoning system, reminds me of SimCity 4 which had low/medium/dense for each zone type instead of just low/high.

  • Transportation is fun? | Developer Insights #3 | Cities: Skylines II
  • From here https://www.paradoxinteractive.com/games/cities-skylines-ii/features/public-cargo-transportation : "When creating a bus line you can set waypoints that control the route taken by the bus from stop to stop, allowing it to avoid busy roads or intersections."

    So I think he's talking about this. You can force buses to take a certain route without having to place a stop, this can be useful if the game calculates the default route through some busy area but you know a better route like a dedicated bus street or something.

  • No bicycles on release of CS2
  • That probbaly means it's gonna be a DLC.

    On the (hopefully) positive side: that might mean they put a lot of effort into the bike AI and biking networks. Maybe even some kind of a "light traffic" DLC which would contain bikes, e-scooters, etc?

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