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Dusk, 2024
  • For this picture, there were a alot of channel multipliers, difference layers, color gradients, and wave flows. The channel multipliers and difference layers where for the figure itself to achieve the unique lighting on her. Color gradients and wave flows for the background. Then change the color palette globally so the figure matches the background colors more.

  • Isolation & Paranoia, 2022
  • For this particular piece, I used ghosting merge, post-impression, pixel sorting, and a lot of recoloring on GlitchLab. Then I did a lot of dodging and burns on Snapseed to add the highlights and shadows. Especially around the eyes. Sometimes I overemphasize the shading on the eyes because it's the central part in alot of my pieces.

  • Emptiness Will Eat the Witch, 2024
  • Pixel Sorting & Difference layers for added texture. There's also a fractal layer of the image difference layered on top for the circle pattern you see and was based on the pixel sorting image, creating the blend between the lines.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EY
    eyesofatlas @lemmy.world
    Posts 8
    Comments 10