Not OP, but these are the two problems I run into in any crpg / arpg / trpg I play. I also find when I try to avoid stressing over it I end up too under powered to actually do anything in the game in playing. Very open to advice if you have any!
I don't really know what I'll do. I currently have to dual boot windows 10 for work since I do unreal game dev. I guess push for managers to allow me to setup a Linux dev env? But Linux binaries for third party plugins arent always there. That's where I got stuck last time I tried.
I think there are a multitude of reasons for why it may not be doing well, but personally I had no clue it was coming out this month, I don't trust my PC to be able to run it (rtx 3070 isn't enough for a lot of high fidelity games these days), and I got hellblade 1 at full price and beat it in under 6 hours. I'm looking forward to playing it at a lower price and on better hardware in 4 years or something.
TIL, I had no clue why we call this arbitrary important file a file stab, but fs tab makes sense now. F stab is more fun to say though (but has probably confused more than just me)
Does anyone do a final coat to protect their figures? If so what type of paint do you use? I've noticed the paint can get damaged pretty easily after a figure is done.
I gave this a shot about a month ago because it had some features I found interesting, but it felt unstable. The ui also seemed half baked / didn't mesh well with modern Firefox which made it feel like an early alpha product rather than something for daily use. The project has some really great ideas though so I hope it gets more fleshed out.
As a game dev in Japan, I can tell you nobody I've met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.
The US seems to primarily still use sms. I've heard it's tied to having unlimited messaging phone plans being the norm, so people weren't as drawn to other platforms.
Those look great! I like the dusted effect on the back of them that makes them look like they're in an active battle. I've started working on some dark angels so this is great inspiration! I'm hoping to make a kill team with the upcoming deathwatch kits.
Purely theoretical as I don't have any sources on how cars are doing this, but they could be communicating over low band networks similar to how Amazon home devices make a mesh network. Your car could send data to another car of the same manufacturer, who then phones home that data.
Not OP, but these are the two problems I run into in any crpg / arpg / trpg I play. I also find when I try to avoid stressing over it I end up too under powered to actually do anything in the game in playing. Very open to advice if you have any!