Godot 4 Help Understanding Signals 2 0
@plixel @Rodeo
The way I'm doing in my game is by
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Using a Signals.gd script
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Add that script to Project settings > Autoload, this makes the script globally accessible (singleton)
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Then from the scene I want to send the signal, I do
Signals.my_signal_was_triggered.emit() -
Then on the scene/node (can by multiple) I want to receive the signal emission, I do
Signals.my_signal_was_triggered.connect(my_function) -
Create the function "my_function"
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