This week, I got to play Heat: Pedal to the Metal, Red7, Captain Sonar, and Sagrada.
Heat, at least the base game, felt too balanced. Every time there was a turn with a speed limit, everybody would bunch up one after the other. We added the car customization module, which helped a lot with letting players get ahead, but then also made the game feel like it was stacked from the start. I don’t know if I would play this again.
Red7 and Carl Chudyk games in general are great. I love the multi-use card design in all his games, and it really makes me want to play Innovation/Mottainai again!
Captain Sonar has been a perennial favourite of mine, but it's hard to find eight people willing to play it. After one game, two people said "never again" and four people really enjoyed it. Too stressful for some, probably?
Finally, Sagrada. I love how pretty the game is - those dice look delicious - but the gameplay personally feels a bit flat. Our group is too nice to deny others in the dice drafting. :)
I’ve got some Barrina T5 1ft grow lights that everybody on IKEA Greenhouse Club recommends. I checked the PPFD with Photone, directly under the centre of the light strip: 72.9 at 20cm away, 47.5 at 30cm away, 34.8 at 35cm away. They’ve served me very well; I’ve got plants in a living room that get very little natural light but with these lights they’ve been thriving!
For other plants, I’ve got some GE grow light bulbs. These ones I’ve screwed into table lamps for my smaller plants. For these bulbs, the PPFD measurements I got were 300 at 10cm away 100 at 20cm away (directly under the bulb).
Sushi Go, Decrypto, and Dune Imperium.
My group has basically fully converted from Codenames to Decrypto now that everybody’s familiar with the rules. They’re terrible at arriving on time, so it’s great that the game supports a ton of people, and they can join halfway through without much hassle.
Sushi Go is still great - at this point I should probably try the Party version since I’ve played it so much. Liked Coup Rebellion G54 less than the original, and that game has the same concept of “add more cards to a good base game”, so I’m hesitating…
Dune Imperium is as good as ever.
I’ve printed a few minis but have no idea where to start in regards to painting them - got any good resources to share?
Yep, same. Mine corroded after a few months. Haven’t tried the epoxy idea from the comments but it sounds promising…
I think it’s a Sansevieria zeylanica or something similar!
Dune Imperium. Worker placement, (minor) deck building, and PvP combat — mashing the three together shouldn’t work this well together but it does.
I really like that the core loop of the game is easy enough to pick up. Makes it easier to introduce new people to the game. Design is oozing with theme and text/iconography is really clear (looking at you, Race for the Galaxy). Plus the expansions are all great! After two years of playing, it’s definitely one of my all-time favourites.
Nah, there was an option to change the left-swipe behaviour on a comment to collapse the comment’s thread all the way to the parent top-level comment, while also moving to the next top-level comment. It’s the default left-swipe behaviour right now on wefwef.
Attached vid for reference: https://streamable.com/mjgdt6
This was one of the features I used most on Apollo (RIP) and wefwef/Voyager.
Red Rising. Felt like a ham-fisted, beat-you-in-with-the-class-warfare-moral imitation of Hunger Games, complete with a manic pixie dream girl. I still don’t understand how it’s so highly rated.
Just got started with the hobby, bought a stock Ender 3 v2 Neo. Happy with it so far!
Got my Codenames-loving friends to try Decrypto, and they had a blast!
Explaining the rules is a lot more complicated than actually playing the game though. I’ve found that explaining the rules to a large group of people to be the biggest hurdle in getting this game to the table.