I guess not having freedom of press and a very censored internet is an easy way to have the population like the government. You could feed people worms if you don't let them know there's other food out there, they'll like you if you tell them out there not even worms exist.
The people of Hong Kong absolutely LOVED having their democracy suppressed by china's (#1 best democracy of the world!!!).
I guess nobody even asked the Uyghurs how they feel about their government. Or they're <10% of Chinese population so who cares, they don't need democracy.
So the most Democratic countries on this planet according to you are cuba and china. Both of them are 1-party states, and China is straight up a surveillance state. Ok lol.
Does china pay you or are you spreading their bullshit propaganda for free?
Not just Europe and the anglosphere. It's also happening in Latin America (ecuador), and that's basically all the regions where democracy used to be prevalent.
The middle east is still as dictatorial as it always was. Asia is still as dictatorial as it always has. Africa is still as dictatorial as it always has. I know all of these regions are huge and diverse, and that there are democracies. But none of them I can think of has gained democracy.
So the places that had democracy are turning less democratic, and the places that had little democracy still have little democracy. I'd say that's an "All over the world" thing.
I meant native as in non-web. There are plenty of cross-platform GUI toolkits out there that don't use JavaScript. Some of them native-looking even. But more than the looks, it's about performance.
In Spain the answer is 3. It was a question in the driving test. Idk if it's a europe-wide rule though.
In Spain every single playing card company has its own design (even if they are all swords, sticks, coins and cups), probably more than one. I don't think I've ever seen the same design twice, every house I go to has different cards.
Safety rules are written in blood. When you spend at least 8hours/day doing the same thing, even if that thing has a very small chance of generating an accident, that's a lot of time spent doing something risky. Everyone has bad days, any one of those could kill you/severely injure you if you don't take safety protocols seriously.
I feel like browser support is such a niche. I don't understand why many IDEs dedicate so many resources to make it work on the browser. There are already many options to code on the web if you need it.
Why would they copy VSCode including the aspect people hate most.
Had they made it in a native gui I might actually consider it. Otherwise, why wouldn't I just choose vscode.
This synthetic benchmark is nice a general wisdom thing. But I'd love a more complete analysis taking into account loading from memory, caches, SIMD, CPU pipeline and all of that.
Probably when taking all those things into account (specially loading values from memory) the performance difference of a div and a mult should be negligible.
How is it better than rust-analyzer?
What controller costs >$400?
That's easy to explain. EGS managed to make everyone hate them just as it started. How do they expect to be profitable if they piss off the entire market?
There are other stores such as GoG that have actual users.
Can the average north Korean read though?
I suggest my drawing of Europe by memory. Your favourite country might not even be in there but it's simple so you can see it as a small icon! I see no downsides.
GW2 is the only MMO I know that doesn't have other people stealing your loot. All loot is independent for everyone (no loot sharing, bids, etc.) and you get loot from the mob just by hitting it once, doesn't matter if you last hit it or not.
Don't call it investment if you don't want to, but there's no such thing as easy money.
If there's a way to earn money with little effort it means that there's a big risk.
Investments are not effort-to-profit. They are risk-to-profit.
There is no such a thing as risk-free investing. If there is an investment with good returns, it means it's just as easy to lose all that money.
A less ethical, worse paid, more hours than a job.
Docs should be written for someone experienced in programming but inexperienced with the API. If it is about a niche subject (for example VR).
Whenever an explanation contains something about that niche subject, you don't need to explain everything, but maybe provide a link towards another place (for example wikipedia) that explains it.
I want to do basically this: ```rust struct MyStruct < T> { data: T }
impl < T> for MyStruct < T> { fn foo() { println!("Generic") } }
impl for MyStruct < u32> { fn foo() { println!("u32") } } ```
I have tried doing
rust impl < T: !u32> for MyStruct < T> { ... }
But it doesn't seem to work. I've also tried various things with traits but none of them seem to work. Is this even possible?
EDIT: Fixed formatting