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Godot is not the new Unity - The anatomy of a Godot API call
  • @Octorine i dont think its a question that's relevant, pragmatically.

    it doesn't fundamentally matter if there is selection bias, because its not relevant for the design problem that the language integration solves

  • Godot is not the new Unity - The anatomy of a Godot API call
  • @Ferk we’re using Rust with GDNative

    the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)

    C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference

    i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important

    great part about godot: you can run these languages side by side ✨

  • Godot is not the new Unity - The anatomy of a Godot API call
  • @Ferk hey, professional Godot developer here

    i've ran a lot of projects over the years: you rarely make code that runs in a way that these inefficiencies become a problem.

    in order for this to be the bottleneck, you need to run really efficient code already, which is what 99% of problems dont require

    its more of a non-issue unless you're doing highly specific work :)

    yes, technically you can reduce overhead by compiling a GDExtension, but for most people this is overkill ✨

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