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Board games with emergent complexity?
  • I'll throw in an answer from a different angle: social deduction games can be incredibly rules-light while still maintaining a lot of complexity. Resistance, for example, has not too many more rules than Go, but games can get deeply complex as players try to figure out who the spies are.

    The big difference is of course that the complexity offered by something like Resistance is the product of imperfect information and willful deception, which means that a good ability to read people (or conversely, to lie) can be at least as important as strategic mastery.

  • Which is the correct way to create bullet points in Markdown — using spaces or tabs?
  • I believe either will work, so your call. If you really want to spark a tabs vs spaces holy war, I'll throw my vote in for tabs: they're semantic, whereas spaces are not--the meaning of a tab is "this is one level of indentation". Using spaces for indentation is like using <span class="italic"> instead of <i> for italics.

  • Why so much hate toward AI?
  • Because of studies like https://arxiv.org/abs/2211.03622:

    Overall, we find that participants who had access to an AI assistant based on OpenAI's codex-davinci-002 model wrote significantly less secure code than those without access. Additionally, participants with access to an AI assistant were more likely to believe they wrote secure code than those without access to the AI assistant.

  • Researchers Scrape 2 Billion Discord Messages and Publish Them Online
  • Seriously. It's beyond painful when some open source project only uses Discord for communication. You have to hope that you post your question at a time when the right people are online, and that there's not a more interesting conversation going on, otherwise it just gets lost. Index that whole dataset.

  • Help with Cyberpunk 2077 on Mint
  • I've seen other reports of this issue for nVidia cards; people are reporting that updating drivers helps, but it sounds like you've done that. If you're going as far as reinstalling the OS anyway, you might try out a rolling release distro; I've been enjoying Garuda quite a bit, and I've heard good things about Nobara and Endeavour.

  • Trump Admin Will Garnish Struggling Borrowers' Wages as Student Loan Payments Resume
  • Why would this be a bad thing? I assume that's the connotation for posting it here

    Because people who are struggling financially already shouldn't have money taken out of their paychecks by the predatory student loan racket.

  • GCVE: Global CVE Allocation System
  • How will there be any assurance of standardization in vulnerability analysis with a decentralized system? Will orgs just have to keep lists of which GNAs they consider reliable and which they don't? I'm skeptical, and their FAQ doesn't seem to provide any answers.

  • What exactly are tariffs and how do they work?
  • Say I'm from country X and I make widgets for $10 each. The US decides to put a 25% tariff on goods from country X. That means that each time I want to sell a widget in the US, I need to pay 25% of its value as a tax. If I was only making a 25% profit on each widget, that means I'm now breaking even on each widget and not making any money. That won't work for me, so I raise my widget prices to, say, $14. Now I have to pay 25% of that, or $3.50, as a tariff, which leaves me pocketing $10.50, which is about what I was making before. Widget manufacturers in the US don't have to do that, so their prices stay much lower than mine, so presumably they get more sales and the US economy is strengthened.

    The problem is, the US is not a manufacturing superpower anymore, and even for the things that are manufactured here, most of the raw materials come from overseas. So the only thing these tariffs are going to do is drive up the price of everything. And once those prices are up, they're not going to come back down, even if the tariffs are removed; in my scenario above, it's likely that when I raised my widget prices to $14, all the US widget manufacturers would just raise their prices to $13 and make a bunch of extra money.

    Long story short: more money getting siphoned out of the pockets of the working class.

  • New HHS nondiscrimination guidelines on AI use in Healthcare

    Looks like they're pretty concerned with the possibility of mass discrimination by AI, perhaps in the wake of the news about United Healthcare using AI to decline coverage. This could be useful to people:

    > If you believe that you or someone you know has been subjected to unlawful discrimination due to a health care provider’s or health insurance plan’s use of AI, please let us know by submitting a complaint to my office: https://ocrportal.hhs.gov/

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    Left hand keypad with D pad and scroll wheel?

    Hi all, I recently got into the world of ergo mech by borrowing a friend's old Iris v2, and I really love how powerful and customizable things can be with QMK firmware.

    Recently, my old n52te has started to show signs of age after a dozen or so years of abuse. If you're not familiar, they look like this: !

    There's definitely stuff that could be improved on--just being able to build your own firmware for it would be amazing. Having one or two more thumb buttons for layers would be sweet as well.

    The community of ergo mech keyboard builders are doing some super cool things with 3d printed builds and all kinds of neat stuff. Since I've just been dipping my toes in, my question is: does anyone know of any good replacements for my n52te? Is this something anyone has tried tinkering around with?

    Thanks!

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    5e: Playing with Ancestral Weapons

    I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.

    If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

    I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.

    That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.

    So maybe there's a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there's an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BO
    boatswain @infosec.pub
    Posts 3
    Comments 402