It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too ๐ค
Can't tell for sure either. It Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that ๐ค
I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.
It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive.
Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper
Alas "VM" and "performance" don't fit together.
I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8
Wieso auch? Ist die auf .de tot? Habe ich [mal wieder] Drama verpasst?
Uh ohโฆ hope that one works better on Linux.
Just finished my proof of concept to implement the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) were supported ...
I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.
I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/
This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54
Some argued that the new requirements were to protect cars from theft.
Car thieves: Oh noeeeesโฆ anyway ๐คท
Heh, probably for the better ๐คฃ
Sayโฆ how far on the dark side of the moon am I living if I never heard about this streamer before? xD
Another good source, that does also not request to login, would be his website at https://www.buildsbybaz.com/ (and his YT channel of course).
That's odd. This requires to login to watch. Is this a new thing by Vimeo or is that an option from the uploader?
I don't think it's that amazing in person but here you go: https://beko.famkos.net/tmp/Battlestar_130124-232916.sav Have patience. It's backyard hosted.
cross-posted from: https://discuss.tchncs.de/post/18005749
> Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica โ and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again). > > Finding a spot with enough space was a task on itโs own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods. > > ! > > After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea. > > ! > > The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece. > > ! > ! > > I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. Thatโs okay though. I am still looking forward to said release. > > I mean after ~850 of casual hours I kinda have seen it all. Best early access ever โ and yes all on a Linux PC โ as usual for me ๐คIโm very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors. > > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > > Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me โค๏ธ > > Mebbe something for https://lemmy.world/c/bsg too ๐ค > > Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/
Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica โ and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).
Finding a spot with enough space was a task on itโs own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.
After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.
The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.
I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. Thatโs okay though. I am still looking forward to said release.
I mean after ~850 of casual hours I kinda have seen it all. Best early access ever โ and yes all on a Linux PC โ as usual for me ๐คIโm very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.
Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me โค๏ธ
Mebbe something for https://lemmy.world/c/bsg too ๐ค
Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/
I get the charm of a console for gaming. Just switch it on and go. Still prefer a PC at the end of the day though. For once my preferred genres are very unrepresented on consoles and since I dabble in DIY I do not have that level of freedom on a console or mobile phone. Well, do some extend. Fiddling around with key remappers that hijack on the accessibility system is horrible. Anyway, I enjoy tinkering and this is not really something consoles are known for, no?
This said it is very amazing that I can just e.g. fire up Waydroid nowadays, connect an X360 controller and play AmongUs with the little one on my Linux PC. That level of possibilities is mind boggling.
Quite an impressive list (together with the other posts). And here I thought I was a space nutter (thanks Beyond The Frontier!).
Missing the slug throwers Diaspora: Shattered Armistice and House of the Dying Sun though. The former is an Open Freespace mod in the BSG verse with a great campaign, the latter a rather short but still very nicely done pew pew that shines especially on sound effects (and I guess VR but I didn't try that). Both do TrackIR though (and I even hacked together an OpenTrack provider for the native Linux version of FSO).
Thanks but I'm good - loosely attached to the Stellanebula Project (SNP) :)
Nice ๐ Was just updating today (a lot, not just SC) and had some serious trouble to get SC running again but in the end it started just fine. No idea what it really was in the end. Tests were inconclusive. Mebbe I should start over with a fresh prefix someday.
A mass takeoff/jump like that has always something magical ๐ค
Whenever I order I always get a male and female connector because the terminology doesnโt seem to be consistent across connector designs.
Heh, there are a lot of unusual designs that are neither and both too :D Connectors are wild.
Heh, apparently adding the link was the magic trick. NICE.
YouTube Video
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Note, not mine. Similar to mine. In fact totally down my alley :D
(Yes, I posted this over at https://discuss.tchncs.de/c/diysimulators too - I have no idea how to cross-post from Lemmy - can this be done at all?)
In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGami...
โ ๏ธ grandpa gaming inbound
In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGaming is hard because who can support 500 distributions, right? This worked just fine in 2020 on Fedora 31. Today I gave it another spin in 2024 on Fedora 38 on Wayland with PipeWire ๐
Hell yeah, the muscle memory is still there ๐ค๐ค๐ค
(tbf the SDL1.2 compat lib rocks most of this but it's really all still there)
I had a bad feeling about this but it somehow worked out.
Super Cruise Overcharge:New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in ...
> Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763)
Nothing short of a miracle ๐ค
o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous ๐
Pick your poison:
https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk
Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones ๐
As an avid[1] X4 Foundations player I'm more than happy that I stumbled over @egosoft@mastodon.social today.
I couldn't find a cross referencing link from their website [yet] but I did check back on their Discord and got the confirmation by belgoray that this account is indeed official
[1] I'm really batshit crazy about this game - heck I even hacked it to sideload an UDP server to interface with my home cockpit ๐ค
YouTube Video
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Wingman - An X-Wing Story | Star Wars Fan Film was released today. It's a Star Wars fan movie with 50 minutes length and plenty of pew pew.
What you see is a glorified DIY joystick controller with a LCD ('MFD') and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise.
I use it mainly to play Elite Dangerous, Star Citizen, X4: Foundations and plenty of other Space Pew Pew.
It's mobile and can be stashed easily because my battlestation is, unlike most gaming rigs, also my workstation and has to move a lot. It's also frequently occupied by my kids who also love clicky buttons and compete with me for stick time :D
It's completely DIY and made on a budget (no really). It's also Work In Progress, like probably any home cockpit out there.
For the PC it's just a joystick and an additional display. The magic starts to happen when I manage to interface with the games to display live game data and adjust the blinken lights depending on the current ship telemetry.
Am I crazy? Yes, probably. It's a hobby and when Corona happened indoor hobbies became kinda a thing again ๐ค
Edith says: Should have added this from the beginning: I do foster a project website that has additional details, pictures and videos: ๐ https://SimPit.dev (yes it's slow - hold the line :P)
Videos are usually mirrored to ๐น https://tube.tchncs.de/a/bekopharm or ๐น https://www.youtube.com/@BekoPharm (pick your poison).
Additional content may be found on ๐ https://beko.famkos.net/category/simpit/ or on โ ๏ธ https://hackaday.io/bekopharm
Hej, I noticed an odd problem with my Gnome search recently. That thing that starts searching when the "super-key" is pressed (or the smart corner is triggered). When I start typing some text Gnome starts searching in all kinds of corners of the PC.
That is until my NAS system is not responding. It's automounted to ~/NAS/
and when that remote box is busy I get a complete freeze of my desktop. As in no HID device has any effect. Just seeing occasional disk activity (blinky LED) but that's it.
This takes about 5 minutes before it recovers. Only to start again on the next key stroke!
I guess some search provider checks the $HOME folder and waits for a timeout on the unresponsive cifs share. I want to know which one that is and if I can persuade it to search on local fs only.
Any pointers?
Asking because I remember similar from e.g. Okuna where a shiton of communities were created during the gold rush but many were left unmoderated for months until they eventually ceased.
And at what point would a transfer be considered by staff?
I dabble in coding, linux, gaming, HEMA, LARP, e-mobility, carhacking, simpits andโฆ parenting?
- ๐ @beko@beko.famkos.net
- ๐ฆฃ @bekopharm@indieweb.social
- ๐ผ @bekopharm@makertube.net
- ๐น @bekopharm@live.famkos.net