Skip Navigation
Sideload on Chromecast without installing sketchy apps?
  • I use LocalSend, I wouldn’t call it “sketchy” although it is a “file uploader” app.

  • For when you come acr(ule)oss .ml posts
  • What’s wrong with .ml posts?

  • yall overcomplicating it fr rule
  • If a so called “social contract” said you can’t shit in the toilet, what would you do liberal? Would you shit in the sink if the “contract” told you to?

  • What are some tips on making "Not watching the election" chilli
  • There’s already beans in this so probably more beans :)

  • Why are comments like "use Firefox" okay on Lemmy while "go vegan" is getting downvoted?
  • This is a good answer. Too bad people are downvoting it for the reasons mentioned.

  • ink and watercolor / untitled 2
  • Love the vibe + colors. Not 100% sure what’s going on but it looks painful

  • Game derulepment
  • I was thinking something in the cover-up team direction

  • Game derulepment
  • Detective game where you have to find plausible explenations for paranormal events

  • Moss porn.
  • Yummy mossy mommy

  • Rule
  • I miss her :(

  • I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."
  • They still put drm in the games sold on their store though.

  • The God Hand needs YOU
  • Now I need another wholesome one to cancel out this one

  • Poland's main parties, PiS and PO, to oppose EU treaty change
  • Piss and Poo, at it again (sorry)

  • 0
    O.O
  • Real

  • *Permanently Deleted*
  • Based

  • Bevy: How to Load Multiple Texture Atlases
  • ok so I'm out of the bath.

    #[derive(SystemParam)]
    pub struct Sprite3dParams<'w, 's> {
        pub meshes    : ResMut<'w, Assets<Mesh>>,
        pub materials : ResMut<'w, Assets<StandardMaterial>>,
        pub images    : ResMut<'w, Assets<Image>>,
        pub atlases   : ResMut<'w, Assets<TextureAtlas>>,
        pub sr        : ResMut<'w, Sprite3dRes>,
        #[system_param(ignore)]
        marker: PhantomData<&'s usize>,
    }
    

    It seems like Sprite3dParams is already accessing Assets<TextureAtlas> which is why you get the the error. So you need to either remove texture_atlases or sprite_params. in your system.

    have you looked at this example? I won't be much help sorry :(

  • Bevy: How to Load Multiple Texture Atlases
  • You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath

  • babydriver babydriver @lemmy.ml
    Posts 1
    Comments 21