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Not one of them.
  • I've had good luck with giving people a comparison to Jesus working.

    Let's say Jesus worked as a carpenter from the day of his birth to today, making $50 an hour, 24 hours a day, 365 days a year (he's a hard working dude!), that's 17,739,264 hours of labor. Surely he must have billions of dollars working that hard for that much money over the last 2,024 years.

    Not even $887 million. Still far short of a single billion. I guarantee 99.9% of people don't make $50/hr, and absolutely nobody works 24/7/365 for thousands of years, and if that alone doesn't tell you that billionaires shouldn't exist, nothing will.

  • Discord to start showing ads in the coming week after resisting for almost a decade
  • Speed was a big thing. Switching channels could take a few seconds to over a minute to load, on good hardware.

    The biggest issue, and a huge glaring oversight imo, is that users can create their own channels, encrypt them, and instance owners have no way to know what goes on in there. Some of the channel names alone were enough to make your skin crawl.

    Oh, and you want to ban somebody? Cool, just ban them individually from every channel, because there is no global instance-wide ban. Moderation is horrendous.

  • Discord to start showing ads in the coming week after resisting for almost a decade
  • It's an unpopular opinion but I completely agree. I've tried Matrix, not only could I not get more than 2% of my community to try it, but it's horribly unintuitive and limited for server owners. Shut it down after a few months.

    I have a rocket chat server going now, some similar issues, but at least it has more control than Matrix. Still only a fraction of my Discord and Telegram user base has joined, but it's similar enough that people are at least willing to try.

    FOSS alone is not enough, the wider public doesn't care, they just want something easy and convenient.

  • What are some good games with *zero* replayability?
  • Scanner Sombre

    Interesting main mechanic, good storytelling, but once you finish it, that's pretty much it.

    Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that's it.

  • what are some of the best purchases you've made ?
  • Prices can vary wildly depending on how simple or advanced you go. A classic, tried-and-true Ender 3 can be found for $100 in some places, and something like a Bambu X1 Carbon can go for $1,400.

    If you're just starting out and don't want to invest most of your free time to tweaking and maintaining a bare ones printer, look into something like the Bambu P1P. Not top end, definitely not low end, and does a lot of the tedium for you so you can go right into enjoying 3D printing.

  • Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video
  • A lot of people tend to forget, comparing SC's timeline of development to other AAA games doesn't work when those games are pushed out early, rushed to the finish line by publishers who don't care about polish, only sales numbers, and are fine with compromise at every level.

    Chris Roberts doesn't do compromise. Every system in SC is created for hyper realism, down to working hydraulics and gears for the moving parts of ships. He wants everything to be perfect, and he'll call it done when he's happy with it.

    And like you said, it's technically playable right now. I've never before been part of an alpha development, able to make posts about bugs that actually get read, commented on, and fixed by the dev team. Most game "betas" are just a 3 day early-access where nothing will actually change.

    The game is hyped up so much because we see the potential, enjoy playing what we can, and love having a say in it's development.

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    atoro @lemmy.ml
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