I know this is not an answer to your question, but I’ve found everything to be immensely easier with a second drive. I’ve screwed my pooch before!
“When will there be a Rust IDE?”
![Introducing RustRover – A Standalone Rust IDE by JetBrains | The IntelliJ Rust Blog](https://lemmy.ml/pictrs/image/8d25a612-46d3-47d3-ad16-ed3db23ef562.png?format=webp&thumbnail=256)
Not my favourite map. The vortex transitions were a bit janky, and would spit out out a weird angle or not work at all on occasion. The drifts are the start were also very awkward, likely because they were inspired by the real circuit. Cool idea in theory, but it didn’t end up being super fun to drive.
I don’t know a ton of people who write Rust regularly, but most people at least somewhat familiar with it love the idea of the language.
Though of course actually using the language is a different story, as the compiler can be intimidating.
Good luck! 21 took me just under 7 hours according to grinding stats. It was the toughest grind I’ve done before.
I’ve been playing for a similar amount of time. I started in November, though the spring season I hardly played.
Basically the title.
Long time player who mostly does casual open world content. Celestial gear can be pretty fun for open world content, and I like the of having only one set of armour per character. Though I believe the fact that celestial armour has toughness somewhat negates its usefulness in endgame content?
This is mostly on the context of a celestial firebrand.
Thanks for any insight!
Saw a similar post over on Reddit, and figured we could use some chatter here beyond track of the day posts!
I’m currently grinding author medals on the campaign. I only have map 25 left! I’ve never authored a full campaign before, but I’m getting close.
Looks like an email went out from Frost Giant including a survey you can partake in to increase your chances of being selected for the August invite wave.
Would Red Bull buy out his contract for next year?
He’s in a situation where he’s clearly under performing, but it doesn’t get as much attention as it would if the championship was even remotely close.
Poaching Twitter employees and stealing “trade secrets”.
Because you know, it has nothing to do with the fact that Threads is basically just Instagram with no pictures.
It’s definitely a hard map.
The one saving grace is that once you “get it”, the AT time is not as brutal as it could be. In my AT run, my dirt uphill was only “okay”. I had a couple no-reset times that were a few tenths quicker than my PB.
I found one of the keys for me was nailing the first corner (red booster, setup as far left as you can, minimize drift time) as you can carry that speed through almost the whole map.
Thanks.
I’m almost more concerned about maps than structure. I don’t think everyone likes to slam their face into the keyboard for an hour to get AT on Summer 2023 15.
Challenging yet accessible maps that don’t inspire rage, ya know?
A group of my friends have a LAN party once or twice a year, usually around 10-15 people, and I’d like to try (re) introducing Trackmania.
We used to play Trackmania 2 Canyon back in the day, but TM has been absent from LANs for quite some time now, and the group has shifted enough that many weren’t around for those days.
I’m looking for ideas on how to structure a local session to maximize fun for everyone, including those unfamiliar with Trackmania. We do play Wreckfest, so there is at least some disposition to racing games.
I’m thinking of hand selecting some beginner-intermediate level maps that aren’t too long (so finishing isn’t too challenging), and doing a rotating time attack to get the ball rolling. I might throw in some lol maps to keep things not as sweaty (as some members are quite good at TM).
After everyone is warmed up and feeling good, I’m hoping to do an elimination “tournament” (like cup of the day) to generate some hype for a final showdown. This could be less fun for some due to knock outs, but with a short enough map it could be pretty fun.
I’m thinking TM 2020 would be my ideal, but TMNF might be easier to get setup and going.
If you’ve done something similar with Trackmania, I’d love to hear your thoughts.
You’re probably right. It takes quite a few wiggles for there to be any meaningful gain.
I’m mostly shocked how fast old ice wiggles were. Didn’t realize it was so effective.
I’ve only been playing since Fall 2022 but yeah I agree. Spring wasn’t my favourite campaign.
Summer 2023 campaign is coming on July 1st at 5 PM CEST with 25 brand new tracks! The 13th seasonal campaign release will also mark the Trackmania 3-year anniversary! The Summer 2023 campaign will be the 13th seasonal campaign in Trackmania. Starting on Saturday, July 1st at 5 PM CEST, discover 25 n...
![Summer 2023 campaign out on July 1st for free! - Trackmania - The ultimate track racing game](https://lemmy.blahaj.zone/pictrs/image/TbU7AKTpBy.jpg?format=webp&thumbnail=256)
> Ice gameplay has also been improved, making it without slowdown and wiggles and slightly faster.
RIP old records.
Felt pretty amateur from De Vries.
He pushed Kevin wide into turns one and two, only to ruin his entry into turn two. Then completely locks up into three trying desperately to hold onto a place he’d more or less already lost.
I recently had a conversation with a long time RTS fan who made the remark that Stormgate will live and die by the pro scene adoption, and that if the game isn't a spectacle at the highest level, they're in trouble. The example he somewhat jokingly gave was that if TLO can make it through a premier tournament, there are problems (lol).
While I don't fully agree, it did raise an interesting point in the "spectacular" nature of what professional RTS can be. Many times while watching professional SC2 I have been in awe at the sheer speed and control at which some players are able to execute. It's a beautiful dance at speeds I cannot comprehend.
On the flip side, I've personally found that I am quite simply not fast enough to play SC2 at the level my brain wants too. There can be a lot going on, and attempting to keep up can be a frustrating experience at times. In general, I prefer watching SC2 to playing it.
Coming back to Stormgate, I'm all for a more approachable game that doesn't require the same level of (sometimes inhuman) speed and precision. I want a game that's fun, approachable, while still offering enough room to challenge myself.
I'd love to have it both ways. A game that inspires awe when played at the highest level, while still being approachable and fun. I'm not sure it's possible, but I'm hoping the game can strike a middle ground between the two.
Another vote for Gruvbox. I use it on everything I can. Nice and easy on the eyes.
Looks like it's an updated version from the gameplay reveal.
Animations are pretty neat (especially the footprints).