It has to do with seek times where hdds literally have to travel to the spindle with the relevant data, so storing it multiple times means it finds what it needs faster
As you'd expect, your child conscripts are unkillable. But more than that, because they generally aren't intended to be in combat in the first place, they ignore BG3's combat initiative order. In other words, they have infinite attacks.
If children weren't designed to be in combat and ignore initiative, wouldn't they have infinite attacks and could simply kill anything first?
Cool. Fuck the official title.