We basically run a system where we deal texas hold'em, and if you succeed at a relevant skill check, you get handed an extra card to use. It's not quite the same outcome for skill use as it would be, but it's a reasonable method to "skew the odds" in your favour.
Oh, I'm just talking about the lineage of the rules systems, there isn't really a good concept of "changing something from 4th to 5th edition" because 5th edition comes from 3.5. 4th is an offshoot really.
It does make some sense to ditch "quest" I think - partly because the spell can be "don't do (x)" and that's not really much of a quest, and partly just for simplicity in rules.
This is the study room in their house, although that's not super clear from the art. That's why it has a map table in the middle and some of them are wearing more casual clothes.
I do have a plan to do another piece of pride art this year, but for now, here's a token