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Court documents show that not only is Valve a fraction the size [only 336 employees in 2021] of companies like EA or Ubisoft, it's smaller than a lot of triple-A developers
  • Steam doesn't tell developers or publishers how much their games are worth. They only provide the tools for them to sell them, and they obliviously get a cut from it, but only if you sell. They don't ask for money in advance, they don't ask for any contract.

    Valve is a store front, not a publisher. I'm thinking you are just confused about how they operate.

  • Court documents show that not only is Valve a fraction the size [only 336 employees in 2021] of companies like EA or Ubisoft, it's smaller than a lot of triple-A developers
  • A lot of indie companies would still be around if it wasn't for this clear cut collusion

    Can you tell me how has Valve affected the indie industry? In a bad way of course. Most of my steam games are indie games that I assure you I have bought thanks to Steam's shop visibility, review system, forums, easy refunds, cloud saves, and basically all the ease of use it gives. They don't buy small teams and extinguish or terminate them, they don't artificially inflate prices, they don't install rootkits in your computer...

    How is the indie games industry worse because of Valve?

  • Court documents show that not only is Valve a fraction the size [only 336 employees in 2021] of companies like EA or Ubisoft, it's smaller than a lot of triple-A developers
  • people should always keep that in mind when praising him

    Why?? Good for him, stop being so envious. It's thanks to Valve I started to buy games instead of pirate them anyway. Good prices and good practices.

    A billionaire from a game industry is not the same as a billionaire from a real state company or a bank. Games are not a basic need.

  • $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
  • They're still overcharging if their owner could make himself a billionaire out of it and you're here defending them while you're overpaying for games that should be much cheaper.

    Games in PC began to be cheap thanks to Valve, no one offered the huge discounts like they did in the past. I pirated everything for years but I stopped thanks to valve's prices. No one became even close to what they offered, and they have become what they are right now with good practices and good services. They could slash their cut in half and still be profitable? Probably, but they are not an NGO.

  • 📄 rule
  • Let’s check. I grabbed four random German books from my bookshelf. If you’re right, the pages should either be roughly 30cm×21cm (A4) or 15cm×10.5cm (A5).

    Book 1: 18cm × 11.5; book 2: 19cm×12.5cm; book 3: 20.5cm × 12.5cm; book 4: 24cm × 17cm. None of those conform to the standard.

    A5 is not 15x10,5

    If A4 is 291x210 then OBVIOUSLY the next one starts with 210: 210x148.

  • In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out there
  • I would genuinely love if you could point me to an example where the non-discounted price of a game is lower outside of Steam than it is on Steam — I'd love to buy my games cheaper lol.

    Fanatical and humble bundle (the good old days) are good examples. I don't know what you say "non-discounted", cheaper is cheaper no matter what.

    This part confuses me. Are you trying to clarify to me that Steam isn't taking a 30% cut of what gets sold on, say, Epic Games Store?

    Steam doesn't get a cut from keys sold in perfectly legal thirth party stores like fanatical, humble or gmg. Epic does not sell steam keys so obviously no.

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    Yamayo @lemmy.world
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